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Problem with Armor Repair Ingredient (solved)


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(bruh null pointer exception)

I'm watching a tutorial for modding and this error shows up every time, i can't find the issue anywhere.

I've been looking at other people's code but still, can't find the issue...



SILVER(IRBS.MOD_ID + ":silver", 15, new int[] { 2, 5, 6, 2 }, 18,
        SoundEvents.ITEM_ARMOR_EQUIP_GENERIC, 0.5F, () -> { return Ingredient.fromItems(RegistryHandler.SILVER.get()); });

I get the error " Cannot resolve symbol 'SILVER' "



package com.inconsequente.irbs.util;

import com.inconsequente.irbs.IRBS;
import com.inconsequente.irbs.armor.ModArmorMaterial;
import com.inconsequente.irbs.blocks.BlockItemBase;
import com.inconsequente.irbs.blocks.SilverBlock;
import com.inconsequente.irbs.blocks.SilverOre;
import com.inconsequente.irbs.items.ItemBase;
import com.inconsequente.irbs.tools.ModItemTier;
import net.minecraft.block.Block;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.ArmorItem;
import net.minecraft.item.BlockItem;
import net.minecraft.item.Item;
import net.minecraft.item.SwordItem;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class RegistryHandler {

    public static final DeferredRegister<Item> ITEMS = new DeferredRegister<>(ForgeRegistries.ITEMS, IRBS.MOD_ID);
    public static final DeferredRegister<Block> BLOCKS = new DeferredRegister<>(ForgeRegistries.BLOCKS, IRBS.MOD_ID);

    public static void init() {

    // Items
    public static final RegistryObject<Item> SILVER_INGOT = ITEMS.register("silver_ingot", ItemBase::new);

    // Tools
    public static final RegistryObject<SwordItem> SILVER_SABRE = ITEMS.register("silver_sabre", () ->
            new SwordItem(ModItemTier.SILVER, 4, 1.5F, new Item.Properties().group(IRBS.TAB)));

    // Armor
    public static final RegistryObject<ArmorItem> SILVER_HELMET = ITEMS.register("silver_helmet", () ->
            new ArmorItem(ModArmorMaterial.SILVER, EquipmentSlotType.HEAD, new Item.Properties().group(IRBS.TAB)));
    public static final RegistryObject<ArmorItem> SILVER_CHESTPLATE = ITEMS.register("silver_chestplate", () ->
            new ArmorItem(ModArmorMaterial.SILVER, EquipmentSlotType.CHEST, new Item.Properties().group(IRBS.TAB)));
    public static final RegistryObject<ArmorItem> SILVER_LEGGINGS = ITEMS.register("silver_leggings", () ->
            new ArmorItem(ModArmorMaterial.SILVER, EquipmentSlotType.LEGS, new Item.Properties().group(IRBS.TAB)));
    public static final RegistryObject<ArmorItem> SILVER_BOOTS = ITEMS.register("silver_boots", () ->
            new ArmorItem(ModArmorMaterial.SILVER, EquipmentSlotType.FEET, new Item.Properties().group(IRBS.TAB)));

    // Blocks
    public static final RegistryObject<Block> SILVER_BLOCK = BLOCKS.register("silver_block", SilverBlock::new);
    public static final RegistryObject<Block> SILVER_ORE = BLOCKS.register("silver_ore", SilverOre::new);

    // Block Items
    public static final RegistryObject<BlockItem> SILVER_BLOCK_ITEM = ITEMS.register("silver_block", () -> new BlockItemBase(SILVER_BLOCK.get()));
    public static final RegistryObject<BlockItem> SILVER_ORE_ITEM = ITEMS.register("silver_ore", () -> new BlockItemBase(SILVER_ORE.get()));


Edited by inconsequente
found the answer myself
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