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Ok, so I have a block with a custom model and collision box set, made so that it can spawn items inside of itself. the problem is that if the last collision box set goes mostly off camera, the whole block model just disappears! Anyone know a good way around this?

if you're using a tile entity to render the custom model, tile entities have a method for adjusting rendering bounding box "public AxisAlignedBB getRenderBoundingBox()". if not, i'm not sure if there's such a method for ordinary blocks. maybe you can look around the block class for one.

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