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I'm making a custom particle to ake the game more "alive", but I've never done particles, so this is fun. Anyway, heres the code for the part where I register the factory:

@Mod.EventBusSubscriber(modid = WildCraft.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
public class ParticleUtil {

    @SubscribeEvent()
    public static void registerParticles(ParticleFactoryRegisterEvent event) {
        Minecraft.getInstance().particles.registerFactory(Registry.SPIDER_PARTICLE.get(), SpiderParticle.Factory::new);
    }
}

I'm assuming there something wrong with the particle class itself also, so I'll put its code here also:

@OnlyIn(Dist.CLIENT)
public class SpiderParticle extends SpriteTexturedParticle {
    public SpiderParticle(ClientWorld world, double x, double y, double z, double motionX, double motionY, double motionZ) {
        super(world, x, y, z, motionX, motionY, motionZ);

        float f = this.rand.nextFloat() * 1.0F;
        this.particleRed = f;
        this.particleGreen = f;
        this.particleBlue = f;

        this.setSize(0.02F, 0.02F);
        this.particleScale *= this.rand.nextFloat() * 1.1F;
        this.motionX *= (double)0.02F;
        this.motionY *= (double)0.02F;
        this.motionZ *= (double)0.02F;
        this.maxAge = (int)(20.0D / (Math.random() * 1.0D));
    }

    @Override
    public IParticleRenderType getRenderType() {
        return IParticleRenderType.PARTICLE_SHEET_OPAQUE;
    }

    @Override
    public void tick() {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;

        if(this.maxAge-- <= 0) {
            this.setExpired();
        } else {
            this.move(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 1.0D;
            this.motionY *= 1.0D;
            this.motionZ *= 1.0D;
        }
    }

    @OnlyIn(Dist.CLIENT)
    public static class Factory implements IParticleFactory<BasicParticleType> {
        private final IAnimatedSprite spriteSet;
        public Factory(IAnimatedSprite sprite) {
            this.spriteSet = sprite;
        }

        @Override
        public Particle makeParticle(BasicParticleType typeIn, ClientWorld worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
            SpiderParticle spiderParticle = new SpiderParticle(worldIn, x, y, z, xSpeed, ySpeed, zSpeed);
            spiderParticle.setColor(1.0F, 1.0F, 1.0F);
            spiderParticle.selectSpriteRandomly(spriteSet);
            return spiderParticle;
        }
    }
}

Any help is appreciated, thanks.

Have some lorem ispum.

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