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[1.16] Adding another mod as existing resource location [SOLVED]


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I would like to use some of the models from one of my mods as the base for another mod. I know that you can specify the location of existing resources in the build.gradle. Is there a way to add a mod dependency as one of those existing resource locations? I would assume you would do that in the data section of the build.gradle?

Edited by Tikaji
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6 minutes ago, Tikaji said:

That worked great! Is there a place where I can learn about all of these different tags and stuff for ForgeGradle? I seem to be getting to a point where I need to understand how it works better.

ForgeGradle 3 is not really documented in a lot of places. Many of the methods are passed by word-of-mouth and the rest is just plain old Gradle. The only reason I was aware of --existing-mod because I remember when that issue first happened when Forge decided to make TagsProvider rely on it. From there, I paid attention to the PR pup put out on fixing it and waited for it to be merged. Best I can say is ask many questions and pay attention to PRs.

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  • Tikaji changed the title to [1.16] Adding another mod as existing resource location [SOLVED]

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