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[1.16.4] [Solved] The Mod File has mods that were not found


GenElectrovise

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Hello! 

I'm updating my 1.15.2 mod (https://github.com/GenElectrovise/MagiksMostEvile/tree/1.15.2) to 1.16.4 (https://github.com/GenElectrovise/MagiksMostEvile/tree/1.16.4).

 

I am receiving the error "The Mods File MagiksMostEvile/bin/main has mods that were not found".

I suspect that it is an error with my mods.toml file, build.gradle, or my main Mod class though I cannot see the issue.

The active development branch for this issue is https://github.com/GenElectrovise/MagiksMostEvile/tree/feature/1.16.4/update_to_1.16.4.

I attach the latest log file with the error.

 

Many thanks.

latest.log

Edited by GenElectrovise
[Solved]

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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Problem solved:

I thought that the dependencies section of mods.toml was optional, though it seems that I did actually need this:

[[dependencies.magiksmostevile]] #optional
    modId="forge" 
    mandatory=true
    versionRange="[31,)" #mandatory
    # An ordering relationship for the dependency - BEFORE or AFTER required if the relationship is not mandatory
    ordering="NONE"
    # Side this dependency is applied on - BOTH, CLIENT or SERVER
    side="BOTH"
# Here's another dependency
[[dependencies.magiksmostevile]]
    modId="minecraft"
    mandatory=true
    versionRange="[1.16.4]"
    ordering="NONE"
    side="BOTH"

 

Loads fine now - might have been something to do with some aspect FML being loaded after Magiks Most Evile? Don't especially know, but this is the solution.

 

Now... Onwards and upwards to updating entities!

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

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