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[Not solved but im done.]How to save integers to a file.


deadrecon98

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Get the player's NBT object,

NBTTagCompound nbt = player.getEntityData();

then

nbt.set<OBJECTTYPE>("keyofobject", valueofobject);

and replace <OBJECTTYPE> with the type of object you want to store. (ie; Boolean, int, String)

 

 

So for a number (lets just say that the number is a float)

NBTTagCompound nbt = player.getEntityData();
nbt.setFloat("examplefloat", 1.3F);

That's all you need to set it. Then to get it, you simply use the player object again.

NBTTagCompound nbt = player.getEntityData();
float value = nbt.getFloat("examplefloat");

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Get the player's NBT object,

NBTTagCompound nbt = player.getEntityData();

then

nbt.set<OBJECTTYPE>("keyofobject", valueofobject);

and replace <OBJECTTYPE> with the type of object you want to store. (ie; Boolean, int, String)

 

 

So for a number (lets just say that the number is a float)

NBTTagCompound nbt = player.getEntityData();
nbt.setFloat("examplefloat", 1.3F);

That's all you need to set it. Then to get it, you simply use the player object again.

NBTTagCompound nbt = player.getEntityData();
float value = nbt.getFloat("examplefloat");

 

Lol I mean like nbt.getInteger("MiningXp" + 1); but that method just says that the left-hand side must be a variable and just using the int itself won't work. Any Ideas?

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I'm toying around with the same kind of thing, but with an economy system, so I've been following this post :P

 

To add on to an existing int, I think it would be something like this:

 

public static void saveBalanceForPlayer(EntityPlayer player, World world) {

NBTTagCompound nbt = player.getEntityData();

nbt.setInteger("Balance", (nbt.getInteger("Balance") + moneyValue));

}

 

In my setup, "Balance" is the players balance as an NBT tag, and "moneyValue" is a static int defined in each of my different coins classes. You'd simply replace moneyValue with the amount of XP you want to add, but by doing something like that you can give different XP for different things relatively easily.

 

 

 

What I want to know; is A) how do we trigger this change (How do I say "You should now add moneyValue to the NBT"), and B) How can I see my current NBT value?

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Lol I mean like nbt.getInteger("MiningXp" + 1); but that method just says that the left-hand side must be a variable and just using the int itself won't work. Any Ideas?

 

Whenever you change a value, you have to use nbt.setInteger instead of nbt.getInteger.

 

nbt.setInteger("MiningXp", nbt.getInteger("MiningXp")+1);

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What I want to know; is A) how do we trigger this change (How do I say "You should now add moneyValue to the NBT"), and B) How can I see my current NBT value?

 

Use a command? An eventlistener for rightclick with a certain item? I don't know, you could use pretty much any event trigger... For current NBT value, it's just

Integer currentBalance = nbt.getInteger("Balance");

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What I want to know; is A) how do we trigger this change (How do I say "You should now add moneyValue to the NBT"), and B) How can I see my current NBT value?

 

Use a command? An eventlistener for rightclick with a certain item? I don't know, you could use pretty much any event trigger... For current NBT value, it's just

Integer currentBalance = nbt.getInteger("Balance");

 

Ty, I just updated to 1.6 so I have to wait to be able to run it. the renderEngine.bindTexture is broken.. god dammit mojang

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It's a really simple fix for that, take your old:

mc.renderengine.bindTexture("texloc/wherever/yours/is");

and edit them to be:

mc.func_110434_K().func_110577_a(new ResourceLocation("texloc/wherever/yours/is"));

 

lol ty. where do you find this stuff btw? it would help me in the future :3

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I'm toying around with the same kind of thing, but with an economy system, so I've been following this post :P

 

To add on to an existing int, I think it would be something like this:

 

public static void saveBalanceForPlayer(EntityPlayer player, World world) {

NBTTagCompound nbt = player.getEntityData();

nbt.setInteger("Balance", (nbt.getInteger("Balance") + moneyValue));

}

 

In my setup, "Balance" is the players balance as an NBT tag, and "moneyValue" is a static int defined in each of my different coins classes. You'd simply replace moneyValue with the amount of XP you want to add, but by doing something like that you can give different XP for different things relatively easily.

 

 

 

What I want to know; is A) how do we trigger this change (How do I say "You should now add moneyValue to the NBT"), and B) How can I see my current NBT value?

 

It looks like you've got it all right and triggering it isn't much different and to see it just use a string + the int.

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It's a really simple fix for that, take your old:

mc.renderengine.bindTexture("texloc/wherever/yours/is");

and edit them to be:

mc.func_110434_K().func_110577_a(new ResourceLocation("texloc/wherever/yours/is"));

ummm dude. i updated to 1.6 and the nbt doesn't save anymore.

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I was about to comment :P My NBT isn't saving. Here's the code:

 

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData();
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
    			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

 

As you can see, in the confirm deposit line, it gets the current NBT at what it is, and reports it's 1000 (which is correct) - however, when I use the debit card after which merely displays the balance, it's back to 0.

I got really excited when it said I'd deposited 1000 then really sad again after :(

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I was about to comment :P My NBT isn't saving. Here's the code:

 

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData();
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
    			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

 

As you can see, in the confirm deposit line, it gets the current NBT at what it is, and reports it's 1000 (which is correct) - however, when I use the debit card after which merely displays the balance, it's back to 0.

I got really excited when it said I'd deposited 1000 then really sad again after :(

 

I'm honestly about to quit updating, they keep breaking everything!!!

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lol ty. where do you find this stuff btw? it would help me in the future :3

 

I looked in the vanilla classes which used to use that bindTexture method, then checked what they had changed to when my methods no longer worked.

 

I was about to comment :P My NBT isn't saving. Here's the code:

 

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData();
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
    			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

 

As you can see, in the confirm deposit line, it gets the current NBT at what it is, and reports it's 1000 (which is correct) - however, when I use the debit card after which merely displays the balance, it's back to 0.

I got really excited when it said I'd deposited 1000 then really sad again after :(

 

As for saving issues, I think it might have been a fault on my part... Try changing this:

NBTTagCompound nbt = player.getEntityData();

to this:

NBTTagCompound nbt = player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);

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lol ty. where do you find this stuff btw? it would help me in the future :3

 

I looked in the vanilla classes which used to use that bindTexture method, then checked what they had changed to when my methods no longer worked.

 

I was about to comment :P My NBT isn't saving. Here's the code:

 

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData();
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
    			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

 

As you can see, in the confirm deposit line, it gets the current NBT at what it is, and reports it's 1000 (which is correct) - however, when I use the debit card after which merely displays the balance, it's back to 0.

I got really excited when it said I'd deposited 1000 then really sad again after :(

 

As for saving issues, I think it might have been a fault on my part... Try changing this:

NBTTagCompound nbt = player.getEntityData();

to this:

NBTTagCompound nbt = player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);

 

now I can't add to the nbt integer -_-

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I'm honestly about to quit updating, they keep breaking everything!!!

 

Meh, we're working early. Give it 3-4 weeks and there will be fixes in forge, and plenty of "how to fix this update bug" tutorials. I didn't update to 1.5.2 for a couple of months and minus the texture de-stitching that didn't take me long at all, coz I could just google any issues :P

 

Anyways. I added that extra bit to the code, still getting the same bug:

 

51d9ee39c225f.jpg

 

Code:

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
   			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

 

 

@deadrecon98 have you got anything working yet?

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    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
   			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

Capitalization matters!

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("Balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
   			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("Balance"));
    		}
    	}
	return true;
    }

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I'm honestly about to quit updating, they keep breaking everything!!!

 

Meh, we're working early. Give it 3-4 weeks and there will be fixes in forge, and plenty of "how to fix this update bug" tutorials. I didn't update to 1.5.2 for a couple of months and minus the texture de-stitching that didn't take me long at all, coz I could just google any issues :P

 

Anyways. I added that extra bit to the code, still getting the same bug:

 

51d9ee39c225f.jpg

 

Code:

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
   			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

 

 

@deadrecon98 have you got anything working yet?

 

Nope. Still working on it xD

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Hmmm... Try using NBTExplorer and check if the NBT objects are actually created in the level.dat. The Balance key should be in saves/<worldname>/players/<playername> , let me know if it's not there.

 

Obviously I'm testing in the Forge environment so all of my .dat's are different. But, they all seem to have the same Balance of 1000. However, most times of logging in I tried to do it at least twice, so it's obviously still not adding properly else there would be some with 2000, some with 3000, some with 0 etc..

 

Screenshot if it's any help:

51d9f5b80e6f5.jpg

width=463 height=200

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Lets try some console output debugging.

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData().getCompoundTag(EntityPlayer.PERSISTED_NBT_TAG);
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
                                            System.out.println("Old balance is: "+nbt.getInteger("Balance"));
                                            System.out.println("Adding "+ItemNote10.moneyValue+" to total balance.");
                                            int newBalance = (nbt.getInteger("Balance") + ItemNote10.moneyValue);
                                            System.out.println("New balance is: "+newBalance);
    			nbt.setInteger("Balance", newBalance);
                                            System.out.println("Balance confirm:"+nbt.getInteger("Balance"));
   			player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("Balance"));
    		}
    	}
	return true;
    }

Try that a few times and check if the output is what it should be.

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2013-07-08 00:39:21 [iNFO] [sTDOUT] Old balance is: 0

2013-07-08 00:39:21 [iNFO] [sTDOUT] Adding 1000 to total balance.

2013-07-08 00:39:21 [iNFO] [sTDOUT] New balance is: 1000

2013-07-08 00:39:21 [iNFO] [sTDOUT] Balance confirm:1000

2013-07-08 00:39:21 [iNFO] [Minecraft-Client] [CHAT] 1000 Deposited! Your balance is now 1000

2013-07-08 00:39:26 [iNFO] [sTDOUT] Old balance is: 0

2013-07-08 00:39:26 [iNFO] [sTDOUT] Adding 1000 to total balance.

2013-07-08 00:39:26 [iNFO] [sTDOUT] New balance is: 1000

2013-07-08 00:39:26 [iNFO] [sTDOUT] Balance confirm:1000

2013-07-08 00:39:26 [iNFO] [Minecraft-Client] [CHAT] 1000 Deposited! Your balance is now 1000

2013-07-08 00:39:29 [iNFO] [sTDOUT] Old balance is: 0

2013-07-08 00:39:29 [iNFO] [sTDOUT] Adding 1000 to total balance.

2013-07-08 00:39:29 [iNFO] [sTDOUT] New balance is: 1000

2013-07-08 00:39:29 [iNFO] [sTDOUT] Balance confirm:1000

2013-07-08 00:39:29 [iNFO] [Minecraft-Client] [CHAT] 1000 Deposited! Your balance is now 1000

 

Everything printed twice but I cleaned it :P It seems like it's just not saving the balance after it confirms it's been added =/

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    • SOLVED: I had to make my own markDirty method, in that method I just call serializenbt. I have an issue where after I exit the world the capability data does not save when I reload the world. It will save the initial data such as village name but if I modify any data during gameplay theres a 5% chance the data saves when I exit then reload the world. I read the docs and was told that chunks need to be marked dirty but the docs does not say how to mark the chunk dirty... Heres the provider: public class ChunkCapProvider implements ICapabilityProvider, ICapabilitySerializable<CompoundTag> { private final Capability<IChunk> capability = ChunkCapability.CHUNK_CAPABILITY; private final ChunkCapability instance = new ChunkCapability(); private final LazyOptional lazy = LazyOptional.of(()->instance).cast(); public void invalidate(){ lazy.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction direction) { if(cap == capability ) return lazy; return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { return instance.serializeNBT(); } @Override public void deserializeNBT(CompoundTag tag) { instance.deserializeNBT(tag); } }   Heres the capability class: public class ChunkCapability implements IChunk { public static final ResourceLocation ID = new ResourceLocation(Main.MODID, "owner"); public static final String VILLAGE_NAME = "village_name"; public static final String SAVED_ROLES = "saved_roles"; public static final String SAVED_POINTS = "saved_points"; public static final String BAD_CHUNK = "BAD_VILLAGE_CHUNK"; public static Capability<IChunk> CHUNK_CAPABILITY = null; private String villageName = "BAD_VILLAGE_CHUNK"; private String savedRoles = ""; private String savedPoints = ""; public ChunkCapability(){ this.getClass(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); nbt.putString(SAVED_ROLES, this.savedRoles); nbt.putString(SAVED_POINTS, this.savedPoints); nbt.putString(VILLAGE_NAME, this.villageName); return nbt; } public void deserializeNBT(CompoundTag tag) { this.setVillageName(tag.getString(VILLAGE_NAME)); this.setSavedRoles(tag.getString(SAVED_ROLES)); this.setSavedPoints(tag.getString(SAVED_POINTS)); } public String getVillageName() { return this.villageName; } public void setVillageName(String str) { this.villageName = str; } public void setSavedRoles(String str) { this.savedRoles = str; } public void setRole(String name, String role){ if(!this.hasRole(name)) { this.savedRoles += (name + ":" + role + ","); this.savedPoints += (name + ":" + 10 + ","); return; } String roleName = this.getRole(name); String firstStr = this.savedRoles.substring(0, this.savedRoles.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":") + ((name.length() + 1) + roleName.length())); this.savedRoles = firstStr + role + lastStr; } public String getRole(String name){ if(this.savedRoles.isEmpty() || !this.savedRoles.contains(name)) { this.setRole(name, Roles.Role.FOREIGNER.getName()); } String fStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":"), this.savedRoles.indexOf(',')); return fStr.substring(fStr.indexOf(':') + 1); } public boolean hasRole(String name) { if(this.savedRoles.isEmpty()) return false; return this.savedRoles.contains(name); } public String getSavedRoles() { return this.savedRoles; } public String getSavedPoints() { return this.savedPoints; } public void setSavedPoints(String name) { this.savedPoints = name; } public int getPoints(String name) { if(this.savedPoints.isEmpty() || !this.savedRoles.contains(name)) this.setPoints(name, 10); String fStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ':')); return Integer.parseInt(fStr.substring(fStr.indexOf(':') + 1, fStr.indexOf(','))); } public void setPoints(String name, int rV) { if(!this.hasPoints(name)){ this.savedPoints += (name + ":" + rV + ","); return; } String oldPoints = String.valueOf(this.getPoints(name)); String points = String.valueOf(rV); String firstStr = this.savedPoints.substring(0, this.savedPoints.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ":") + ((name.length() + 1) + oldPoints.length())); Minecraft.getInstance().player.displayClientMessage(Component.nullToEmpty("Saved String: " + (firstStr + points + lastStr)), false); this.savedPoints = (firstStr + points + lastStr); } public boolean hasPoints(String name) { if(this.savedPoints.isEmpty()) return false; return this.savedPoints.contains(name); } }   Heres where I attach/register: @Mod.EventBusSubscriber(modid = Main.MODID) public class CapabilityEvents { @SubscribeEvent public static void attachCapability(AttachCapabilitiesEvent<LevelChunk> event){ ChunkCapProvider provider = new ChunkCapProvider(); event.addCapability(ChunkCapability.ID, provider); event.addListener(provider::invalidate); } }  
    • Id use this ServerLevel#findNearestMapFeature  
    • Trying to play with the mods: Tinkers Construct, Buildcraft and the Blood Magic addon Blood Arsenal; the game crashes. I noticed that when trying to use only two of the three in any combination the game opens without problems, but when trying to put all three together the error occurs. Is there any configuration I can modify or any other way to solve the problem?   ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 5/22/24 8:48 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Unknown Source)     at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)     at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)     ... 10 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 36 more Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem     at java.lang.ClassLoader.defineClass1(Native Method)     at java.lang.ClassLoader.defineClass(Unknown Source)     at java.security.SecureClassLoader.defineClass(Unknown Source)     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)     ... 38 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 42 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (x86) version 10.0     Java Version: 1.8.0_411, Oracle Corporation     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation     Memory: 271923192 bytes (259 MB) / 402653184 bytes (384 MB) up to 536870912 bytes (512 MB)     JVM Flags: 9 total; -Xmx512M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+IgnoreUnrecognizedVMOptions -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 14 mods loaded, 14 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UE    TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)      UC    BloodArsenal{1.2-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-5.jar)      UC    BuildCraft|Core{7.1.25} [BuildCraft] (buildcraft-7.1.25.jar)      UC    BuildCraft|Builders{7.1.25} [BC Builders] (buildcraft-7.1.25.jar)      UC    BuildCraft|Robotics{7.1.25} [BC Robotics] (buildcraft-7.1.25.jar)      UC    BuildCraft|Silicon{7.1.25} [BC Silicon] (buildcraft-7.1.25.jar)      UC    BuildCraft|Energy{7.1.25} [BC Energy] (buildcraft-7.1.25.jar)      UC    BuildCraft|Transport{7.1.25} [BC Transport] (buildcraft-7.1.25.jar)      UC    BuildCraft|Factory{7.1.25} [BC Factory] (buildcraft-7.1.25.jar)      GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4541' Renderer: 'Intel(R) HD Graphics 610'     Mantle Environment: Environment healthy.     TConstruct Environment: Environment healthy.
    • fixed this problem but now i have a new one  java.lang.RuntimeException: java.lang.NoSuchFieldException: processor  Help 
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