Jump to content

microsoft paint


josephmcforge

Recommended Posts

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Fast Leaf Decay (by olafskiii) Rubidium (by Asek3) Artifacts (by ochotonida) Framework (by MrCrayfish) Max Health Fix (by DarkhaxDev) Embeddium/Rubidium Extras (by Txni) Essential Mod (by SparkUniverse_) Immersive Aircraft [Fabric/Forge] (by Conczin) Cherished Worlds (Fabric/Forge/NeoForge/Quilt) (by TheIllusiveC4) ExpandAbility (by florensie) Sophisticated Core (by P3pp3rF1y) Tinkers' Levelling Addon (by Pyre540) Better Advancements (by way2muchnoise) Immersive Melodies [Fabric/Forge] (by Conczin) Citadel (by sbom_xela) Vampirism - Become a vampire! (by maxanier) FerriteCore ((Neo)Forge) (by malte0811) CoroUtil (by Corosus) Create Big Cannons (by rbasamoyai) Controlling (by Jaredlll08) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Mekanism (by bradyaidanc) BetterF3 (by cominixo) Supplementaries (by MehVahdJukaar) Chest Cavity - Forge Port (by booneldanforever) ConnectedTexturesMod (by tterrag1098) NetherPortalFix (by BlayTheNinth) Spartan Weaponry (by ObliviousSpartan) Charm of Undying (Fabric/Forge/Quilt) (by TheIllusiveC4) Plushie Mod (by Link4real) JourneyMap (by techbrew) Farmer's Delight (by vectorwing) Connectivity[Forge/Fabric] (by someaddon) Create : Misc & Things (by To0pa) Create: Steam 'n' Rails (by IThundxr) Shutup Experimental Settings! (by Corgi_Taco) Alex's Mobs (by sbom_xela) Quark (by Vazkii) Tool Belt (by gigaherz) Just Enough Items (JEI) (by mezz) Bookshelf (by DarkhaxDev) FastWorkbench (by Shadows_of_Fire) Tinkers Construct (by mDiyo) Collective (by Serilum) Inventory HUD+ (by dmitrylovin) Explorer's Compass (by Chaosyr) playerAnimator (by KosmX) Size Devices (by DaFlame_rl) Jade 🔍 (by Snownee) Create Slice & Dice (by possible_triangle) Create Jetpack (by possible_triangle) Carry On (by Tschipp) Moonlight Lib (by MehVahdJukaar) Kotlin for Forge (by thedarkcolour) CraftTweaker (by Jaredlll08) Just Enough Resources (JER) (by way2muchnoise) AI Improvements (by QueenOfMissiles) Patchouli (by Vazkii) Catalogue (by MrCrayfish) Tool Stats (by DarkhaxDev) It Takes a Pillage (by izofar) JEITweaker (by Jaredlll08) Waystones (by BlayTheNinth) Vampires Need Umbrellas (by focamacho) Oculus (by Asek3) Mantle (by mDiyo) Mob Grinding Utils (by vadis365) Chiseled (by freepeopleworking) AutoRegLib (by Vazkii) Mystical Agriculture (by BlakeBr0) Embeddium/Rubidium Dynamic Lights (by Txni) Flywheel (Legacy) (by jozufozu) Builder's Delight (Forge) (by Tynoxs) Apotheosis (by Shadows_of_Fire) What Are They Up To (Watut) (by Corosus) Create: Interiors (by sudolev) FastFurnace (by Shadows_of_Fire) Balm (Forge Edition) (by BlayTheNinth) Clumps (by Jaredlll08) Iris & Oculus Flywheel Compat (by leon_mout) Configured (by MrCrayfish) Tinkers' Expansion (by Insane96) Crafting on a stick (by OfekN_) MrCrayfish's Gun Mod (by MrCrayfish) Create: Crystal Clear (by singularity_cyvack) FTB Library (Forge) (by FTB) AppleSkin (by squeek502) Curios API (Forge/NeoForge) (by TheIllusiveC4) Better Third Person (by Socolio) Caelus API (Forge/NeoForge) (by TheIllusiveC4) Sons Of Sins (by Furti_Two) SwingThroughGrass (by exidex) AttributeFix (by DarkhaxDev) Quests Additions (Forge) (by NaturaSpell) Building Gadgets (by Direwolf20) Enchantment Descriptions (by DarkhaxDev) Skin Layers 3D (Fabric/Forge) (by tr7zw) Bad Wither No Cookie - Reloaded (by Kreezxil) Placebo (by Shadows_of_Fire) FTB Teams (Forge) (by FTB) Mod Name Tooltip (by mezz) Enigmatic Graves (by Quarris) Sophisticated Backpacks (by P3pp3rF1y) GeckoLib (by Gecko) Builders Crafts & Additions (by MRHminer) Immersive Portals (for Forge) (by qouteall) Architectury API (Fabric/Forge/NeoForge) (by shedaniel) Lazy DataFixerUpper(LazyDFU) [FORGE] (by Corgi_Taco) Create Ore Excavation (by tom54541) Tinkers' Rapier (by sz0999312) Mowzie's Mobs (by bobmowzie) Better Combat [Fabric & Forge] (by daedelus_dev) Create Stuff & Additions (by Furti_Two) Cucumber Library (by BlakeBr0) FPS Reducer (by bre2el) Item Filters (by LatvianModder) FTB Quests (Forge) (by FTB) L_Ender 's Cataclysm (by mcl_ender) Starter Kit (by Serilum) Feature NBT Deadlock Be Gone (by telepathicgrunt) Materialis (by RCXcrafter) KleeSlabs (by BlayTheNinth) Pehkui (by Virtuoel) Grappling Hook Mod (by yyonne) Security Craft (by Geforce132) Ars Nouveau (by baileyholl2) Mouse Tweaks (by YaLTeR) Werewolves - Become a Beast! (by Cheaterpaul) Elytra Slot (Fabric/Forge/Quilt) (by TheIllusiveC4) Create (by simibubi) Budschie's Morph Mod (by budschie_) Ore Excavation (by Funwayguy) Create Confectionery (by Furti_Two)
    • Hello, im kind of a newbie on creating mods, and i been trying to make simples mods so far, Right now, i'm creating a mod which detect an specific type of mob and kill it if reach a certain number, by far the mod is detecting the mob and counting them but at the time it reach the limit number, it don't do anything. The Game don't tweak, don't crash, just i't don't run the method i call, which is kill().   public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { final var TotalCows = pLevel.getNearbyEntities(Cow.class, TargetingConditions.forNonCombat(), pPlayer, pPlayer.getBoundingBox().inflate(5)); if(pLevel.isClientSide){ if(pPlayer.getItemInHand(InteractionHand.MAIN_HAND).getItem() == this.asItem()){ if(!TotalCows.isEmpty()){ if(TotalCows.get(0).isAlive()){ TotalCows.get(0).kill(); } }else{ pPlayer.sendSystemMessage(Component.literal("No hay vacas")); } } } The sendSystemMessage is get triggered, and when i change the method .kill() by any other like send a message it got called, can i get some tips, and a clue of what i'm missing
    • UPD: I DID IT   @Override public void applyEffectTick(LivingEntity livingEntity, int pAmplifier) { Level level = livingEntity.level(); if (!level.isClientSide()) { Holder<DamageType> entropyHolder = level .registryAccess() .registryOrThrow(Registries.DAMAGE_TYPE) .getHolderOrThrow(GTDamageTypes.ENTROPY_KEY); livingEntity.hurt(new DamageSource(entropyHolder), 1); } super.applyEffectTick(livingEntity, pAmplifier); }  
    • So I came to this public class ModDamageTypes{ public static void bootstrap(BootstapContext<DamageType> context) { context.register(GTDamageTypes.ENTROPY_KEY, new DamageType(GrimTales.MOD_ID + "_entropy", 0.1f)); } } public class GTDamageTypes implements DamageTypes { public static final ResourceKey<DamageType> ENTROPY_KEY = register("entropy"); private static ResourceKey<DamageType> register(String name) { return ResourceKey.create(Registries.DAMAGE_TYPE, new ResourceLocation(GrimTales.MOD_ID, name)); } } public class ModWorldGenProvider extends DatapackBuiltinEntriesProvider { public static final RegistrySetBuilder BUILDER = new RegistrySetBuilder() .add(Registries.DAMAGE_TYPE, ModDamageTypes::bootstrap); public ModWorldGenProvider(PackOutput output, CompletableFuture<HolderLookup.Provider> registries) { super(output, registries, BUILDER, Set.of(GrimTales.MOD_ID)); } But! I still have an issue that, I cannot just use Holder.direct, due to it will create error that "Required type:  Holder<DamageType>  Provided : Holder<ResourceKey<DamageType>>" And I still have no clue how to fix it
    • Yea, unless someone else sees this and has a solution in the next 4 or 5 hours, I’m just gonna reinstall the modpack. Thanks for trying to help me out.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.