Thorius Posted January 14, 2021 Posted January 14, 2021 (edited) Hello, I want to apply bonus damage to my weapon if the attacked entity meets the criteria. However, onLeftClickEntity(ItemStack stack, PlayerEntity player, Entity entity) disables the normal attack damage because of the invulnerability after taking damage. Maybe i could get this working but what would be the best and least ugly way to implement this feature? I really appreciate any help you can provide. Edited January 14, 2021 by Thorius Quote
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