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Started to update my mod to 1.16.4 and i hit a roadblock. I started my mod in 1.12 and lost my computer so my work halted, But what i had working was overriding the nether generation and putting overworld generation on top essentially replacing the bedrock layer with layers that would have hills, lava lakes, lava rivers, trees, etc...; added biomes so there would some variation. At that time i had to create a world provider and chunk generator and replace the nether world provider. Obviously this has changed to the new json format What i have working is the dimension json and the dimension type json (tested with a new dimension and then overriding the default nether), can add biomes to it. My question is with this new json system it appears the chunk generator is called from the json nether being (multi_noise). Am i going down the wrong path here or what are the proper steps. What is recommended here?
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For the record, we made decent progress. Learned how to activate logging and read the log file in .minecraft folder. Found that I had mis-configured execution options (heap 64M when 32M was the max allowable). Fixed that and latest versions of Forge started working. May be able to get the older ones working too, by using an Oracle 1.8 jvm. But my son is having fun with forge and some recent mods.
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By ChampionAsh5357 · Posted
I would try increasing the size of the model to around 0.005 compared to a flat plane. -
By ChampionAsh5357 · Posted
Since this mod is uses a library that is present within Forge, yes it is possible. Although, you should prioritize handling these items in events if possible.
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