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1.16.4 Modded not loading singleplayer worlds


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I had fixed the problem from before, But a new problem has come up where I cannot load singleplayer worlds because the wait times are upwards of 15+ minutes. Whereas yesterday I was able to load it with no problems whatsoever in less than 5 minutes. Can anybody help me with this problem? I will attach the latest.log to this to help. Link Can anybody help me with this problem because I tried putting more ram into it (14 GB it ran fine with 10GB yesterday) but it resets every time I try to load and then it crashes. Sorry if I'm not being specific enough if you need more information you can ask.

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Did something happen to your save? All the server configs in it are coming up invalid:

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C:\Users\bobby\AppData\Roaming\.minecraft\saves\Modded Hardcore 1_16_4\serverconfig\anviltweaks-server.toml

 

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    • What I've been trying to do is I have been attempting to implement an item that can create a transparent blue layer around the entire player. I am using Curios' API for this, as the item is meant to be an equippable accessory. There are also other accessories I have implemented to the mod using the API. I have been able to implement everything that handles this rendering with the accessory item, however I've become stuck after running into a specific issue: when the transparent blue layer is active, it will prevent any accessories specifically on the player's arms from rendering. As far as I can tell, this only happens with the accessories on the player's arms (such as the gloves or even Curios' template knuckles item), as accessories rendering on the player's body for some reason render just fine under the transparent layer. Images for better context: I have been at this for quite awhile but haven't able to figure out what is causing this issue, especially since the inconsistency between rendering for body parts has made me even more confused. It could be a Curios issue, but nothing in its accessory layer code exactly stands out as a cause (if it is indeed Curios' fault though it would at least be good to know what the issue is to pass on to the mod dev). The pendant and glove accessories both render with the same RenderType and render buffer, which I duplicated based on the vanilla armor layer's choices for that, as the vanilla armor layer is also immune to the transparency issue on the arm model part: The relevant code for items and renderers can be found below: Pendants: - https://github.com/Gilded-Games/The-Aether/blob/1.16/src/main/java/com/gildedgames/aether/common/item/accessories/pendant/PendantItem.java - https://github.com/Gilded-Games/The-Aether/blob/1.16/src/main/java/com/gildedgames/aether/client/renderer/accessory/model/PendantModel.java Gloves: - https://github.com/Gilded-Games/The-Aether/blob/1.16/src/main/java/com/gildedgames/aether/common/item/accessories/gloves/GlovesItem.java - https://github.com/Gilded-Games/The-Aether/blob/1.16/src/main/java/com/gildedgames/aether/client/renderer/accessory/model/GlovesModel.java Repulsion Shield (the item creating the transparency layer): - https://github.com/Gilded-Games/The-Aether/blob/1.16/src/main/java/com/gildedgames/aether/common/item/accessories/misc/RepulsionShieldItem.java - https://github.com/Gilded-Games/The-Aether/blob/1.16/src/main/java/com/gildedgames/aether/client/renderer/accessory/model/RepulsionShieldModel.java and, if necessary, Curios' Accessory Layer (code not mine, obviously): - https://github.com/TheIllusiveC4/Curios/blob/1.16.x-forge/src/main/java/top/theillusivec4/curios/client/render/CuriosLayer.java Any help would be appreciated, as I've run out of ideas for what could be causing this issue and how I could fix it. I can provide more information if needed.
    • Ok that's fair. But it's still terrible.
    • Really old Minecraft versions are no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
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