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[1.16.4+] Event for when client finishes sync with server during server connect


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I need to be able to do some processing after data has been sync'd between client and server.  Right now I listen for the "TagsUpdatedEvent" to do this processing.  (I used to listen for the player login event, but that fires too early.)  It looks like this event fires twice during the initial connection phase which is kinda redundant, and I am not to certain about the reliability of this event firing.  My question is if there is different place/hook I can make to trigger my processing.  The reason I need to do this processing is that my mod does client side configuration based on tags and I need to make sure that the data is current.

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