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[SOLVED] Can you use AT on mod dependency?


SleepyCatGuy

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I cant get AT to work on a mod that I want to change some access modifiers. I'm honestly not sure if this is even possible at this point (because of SRG names).

 

So here is my question is it possible to use AT on a mod dependency? if so, is there something that I may be missing (i.e load order (I currently have my mod loading after the dep.), The way I am stating the field (I'm currently typing in the exact field name not SRG), etc)

 

Edited by SleepyCatGuy
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10 hours ago, diesieben07 said:

No, ASM hacks are reserved for hacking Minecraft code, because we can't exactly make a pull request to Mojang's code and ask them to add an API. This is different with mods - make a pull request to the mod to ask them to add an API for your needs.

Thank you.

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