Jump to content

Recommended Posts

Posted

Hi,

 

When using a shear on a sheep, I'd like to:

  • stop the wool from being dropped on the ground
  • add it directly to the player's inventory
    • if not enough inventory space, drop it on the ground as usual

 

Since shearing a sheep doesn't kill it, I cannot use the LivingDropsEvent. I'm currently experimenting with PlayerInteractEvent types, but cannot figure out where is the part that contains the drops. Am I looking in the right place?

 

Thanks in advance.

Posted
26 minutes ago, diesieben07 said:

You can detect sheep shearing using PlayerInteractEvent.EntityInteract, cancel the event and do your own custom logic.

I was hoping not to modify the whole event, just the location where the drops go (for maximum compatibility). Do you see no other way?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.