Posted February 4, 20214 yr I'm currently working on a purely clientside mod that implements small clay goblins that follow you around. For that I created a new entity named ClaySubEntity. For rendering I am using a custom renderer with the vanilla PlayerModel. But because the playermodel is too big, I scaled them using: @Override public void render(ClaySubEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn) { entityModel.isSneak = entityIn.isSneaking(); matrixStackIn.scale(entityIn.getScale(), entityIn.getScale(), entityIn.getScale()); super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn); } That works completely fine, only the hitbox stays the same size. So when I hit above them, they still die. https://imgur.com/a/6lQMfPf (Note I'm hitting above). Is there a better way to scale down an existing model without breaking the nametag or hitboxes?
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