Posted February 8, 20214 yr I decided to make a custom command for fun, similar to the /msg command. The code for the command is below: public class PrivateMessageCommand { public static void register(CommandDispatcher<CommandSource> dispatcher) { dispatcher.register(Commands.literal("pm").requires((context) -> { return context.hasPermissionLevel(0); }).then(Commands.argument("targets", EntityArgument.players()) .then(Commands.argument("message", MessageArgument.message()).executes((context) -> { ITextComponent itextcomponent = MessageArgument.getMessage(context, "message"); int i = 0; for (ServerPlayerEntity serverplayerentity : EntityArgument.getPlayers(context, "targets")) { serverplayerentity.sendMessage(TextComponentUtils.func_240645_a_(context.getSource(), itextcomponent, serverplayerentity, 0), Util.DUMMY_UUID); ++i; } return i; })))); } } It is supposed to work like the /msg command where the syntax of the command is the following: /pm <targets> <message> This works in single player but not on a realm/server, and I don't know why. The message command can be used without permissions, which I tried to replicate here but returning a permission level of 0, however my command doesn't show up in the prompt when I type it while in a realm. How do I go about getting my command to work on a server?
February 8, 20214 yr Author If I can't make custom commands from scratch, then is there a method in a class somewhere to execute a command, so I can just have my custom command run a vanilla command? For example, /pm would just run /msg with the targets and the message.
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