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Make ClientTickEvent run exclusively when the game is not paused


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I am trying to stop my ClientTickEvent from running when the game itself is paused. Whilst I could check to see if the player has a Gui/Screen open, this would prevent the code from running when the game is paused on a server or LAN World, which I don't want.

 

How can I check if the game itself is not paused?

 

I know I could use the PlayerTickEvent for this, however I want to use the ClientTickEvent as I am interacting with Client Side values for my GUI.

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