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mods wont work on forge server (1.12.2)


darkstriker1809

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    • Also wondering how to create these manually.  First time creating a forge server.
    • Exception in thread "main" java.lang.IllegalStateException: Could not find forge-1.19-41.1.0 in classpath at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.CommonDevLaunchHandler.lambda$findJarOnClasspath$3(CommonDevLaunchHandler.java:90) at java.base/java.util.Optional.orElseThrow(Optional.java:403) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.CommonDevLaunchHandler.findJarOnClasspath(CommonDevLaunchHandler.java:90) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.ForgeUserdevLaunchHandler.processStreams(ForgeUserdevLaunchHandler.java:17) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.targets.CommonUserdevLaunchHandler.getMinecraftPaths(CommonUserdevLaunchHandler.java:32) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.moddiscovery.MinecraftLocator.scanMods(MinecraftLocator.java:36) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer.discoverMods(ModDiscoverer.java:74) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.FMLLoader.beginModScan(FMLLoader.java:166) at MC-BOOTSTRAP/fmlloader@1.19.2-43.3.5/net.minecraftforge.fml.loading.FMLServiceProvider.beginScanning(FMLServiceProvider.java:86) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServiceDecorator.runScan(TransformationServiceDecorator.java:112) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServicesHandler.lambda$runScanningTransformationServices$8(TransformationServicesHandler.java:100) at java.base/java.util.stream.ReferencePipeline$3$1.accept(ReferencePipeline.java:197) at java.base/java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1779) at java.base/java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:509) at java.base/java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:499) at java.base/java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:575) at java.base/java.util.stream.AbstractPipeline.evaluateToArrayNode(AbstractPipeline.java:260) at java.base/java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:616) at java.base/java.util.stream.ReferencePipeline.toArray(ReferencePipeline.java:622) at java.base/java.util.stream.ReferencePipeline.toList(ReferencePipeline.java:627) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServicesHandler.runScanningTransformationServices(TransformationServicesHandler.java:102) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:55) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.Launcher.run(Launcher.java:88) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.Launcher.main(Launcher.java:78) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) at MC-BOOTSTRAP/cpw.mods.modlauncher@10.0.9/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) at cpw.mods.bootstraplauncher@1.1.2/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) I tried to make a minecraft mod but this error appears every time I click on the RunClient button and it won't start. Does anyone know how to get rid of this? (btw. I'm using version 1.19.2-43.3.5) https://pastebin.com/mQ3q4SwW
    • I've been following the discussion on automatically downloading mods from server to client, and I thought I'd share a helpful resource I stumbled upon. If you're looking for high-quality images for your mods or any other project, Depositphotos offers a fantastic collection for free download: free download images. In the spirit of collaboration, I believe that access to free, high-resolution visuals can greatly enhance the overall modding experience. Feel free to explore the link, and let me know what you think. Looking forward to hearing your thoughts and ideas on how we can collectively improve mod development efficiency.
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