my goal would be to generate a large main room with a lot of my custom ore,
and to generate these several small rooms with less ore, the ore should be generated in the middle of the room,
the rooms should also be connected with a kind of tunnel system.
if I think about what I want to generate, it would be smartest to generate a structure instead of a featrure
two more questions about structures:
it is possible to generate structures in the code and not via nbt file
and is there a vanilla structure that i can use as an example
Its kind of simple, kind of...
I need a function that converts the XYZ position of something and turns it to an XY position. Does anyone know of a function that does it? Or any possible way of manually doing it?