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Posted

Hello, I've attached some capabilities to players on server side, but I need that data to display in GUI. I know I'm supposed to sync it to client but it's a bit vague. Can someone give me few pointers or examples? I'm able to put all needed data in extraDataWriter while using NetworkHooks.openGui but I need to write another serializer/deserializer for capability data. Does syncing capability data allows me to skip that?

 

Also in the same GUI I need some config values that are set server-side, how can I access that? Is there a way to sync configs, or I need to use extraDataWriter for this?

  • Author
1 hour ago, diesieben07 said:

No. "Syncing" describes exactly this process of sending some kind of network packet (that is what NetworkHooks.openGui does under the hood) containing the capability data.

I see, I thought there is some magic way to call player.getCapability() on client side and get the same results as on server side. Thanks, I know what to do now.

  • Author

One more thing if I may ask. If I need to perfrom some action on that server side capabilities depending on user interaction in GUI, I need to send packet with message from client to server?

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