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GThoro

How to get server side capabilities and config from client?

By GThoro, Tuesday at 01:23 PM in Modder Support

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Posted Tuesday at 01:23 PM

Hello, I've attached some capabilities to players on server side, but I need that data to display in GUI. I know I'm supposed to sync it to client but it's a bit vague. Can someone give me few pointers or examples? I'm able to put all needed data in extraDataWriter while using NetworkHooks.openGui but I need to write another serializer/deserializer for capability data. Does syncing capability data allows me to skip that?

 

Also in the same GUI I need some config values that are set server-side, how can I access that? Is there a way to sync configs, or I need to use extraDataWriter for this?

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Posted Tuesday at 02:08 PM
43 minutes ago, GThoro said:

Does syncing capability data allows me to skip that?

No. "Syncing" describes exactly this process of sending some kind of network packet (that is what NetworkHooks.openGui does under the hood) containing the capability data.

 

43 minutes ago, GThoro said:

Also in the same GUI I need some config values that are set server-side, how can I access that? Is there a way to sync configs, or I need to use extraDataWriter for this?

The extraDataWriter is the perfect place. There is no need to send the data previously (if the GUI is not open yet), it's just unnecessary network traffic.

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Posted Tuesday at 03:48 PM
1 hour ago, diesieben07 said:

No. "Syncing" describes exactly this process of sending some kind of network packet (that is what NetworkHooks.openGui does under the hood) containing the capability data.

I see, I thought there is some magic way to call player.getCapability() on client side and get the same results as on server side. Thanks, I know what to do now.

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Posted Tuesday at 03:50 PM

No, there is no such thing as magic in programming.

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Posted Tuesday at 04:14 PM

¯\_(ツ)_/¯

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Posted Tuesday at 04:20 PM

"magic", not magic. :P

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Posted Tuesday at 10:49 PM

One more thing if I may ask. If I need to perfrom some action on that server side capabilities depending on user interaction in GUI, I need to send packet with message from client to server?

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Posted Tuesday at 11:55 PM
1 hour ago, GThoro said:

If I need to perfrom some action on that server side capabilities depending on user interaction in GUI, I need to send packet with message from client to server?

Correct.

Just beware: You must treat the client as a lying bastard. Always verify everything and assume the client is trying to cheat.

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