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Multiplayer testing for input device


xoombie

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On 1.15.2 - 31.2.0 mod runs fine, but (as anticipated) appears as a cheat on multiplayer, due to the way movement is coded.

 

The mod is effectively a driver for custom hardware that enables more natural navigation than a mouse/trackpad.

 

Is there a way to test something like this with a server, without getting an immediate 30-day ban?

And are there any coding tricks that can be used to deliberately *avoid* cheating, eg, work out permitted movement per tick, or something like that.

 

Any info greatly appreciated. In the thirty seconds or so the device worked on mc.hypixel.net, it worked perfectly!

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