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[1.16.4] Fluid Flowing Very Oddly


hammy3502
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Hello! I'm currently trying to add a custom fluid, however it seems to flow extremely weirdly. The source block only flows to some sides some of the time, and flowing blocks don't produce more flowing blocks of a lower level, and instead dissipate as if there were no source block! Any help would be greatly appreciated!

 

MoltenSyrup.java

public class MoltenSyrup extends FlowingFluid {
    @Override
    public Fluid getFlowingFluid() {
        return ModFluids.moltenSyrupFlowing.get();
    }

    @Override
    public Fluid getStillFluid() {
        return ModFluids.moltenSyrup.get();
    }

    @Override
    public boolean canSourcesMultiply() {
        return true;
    }

    @Override
    public void beforeReplacingBlock(IWorld worldIn, BlockPos pos, BlockState state) {
        worldIn.playEvent(1501, pos, 0);
    }

    @Override
    public int getSlopeFindDistance(IWorldReader worldIn) {
        return 4;
    }

    @Override
    public int getLevelDecreasePerBlock(IWorldReader worldIn) {
        return 1;
    }

    @Override
    public Item getFilledBucket() {
        return ModItems.moltenSyrupBucket.get();
    }

    @Override
    public boolean canDisplace(FluidState fluidState, IBlockReader blockReader, BlockPos pos, Fluid fluid, Direction direction) {
        return false;
    }

    @Override
    public int getTickRate(IWorldReader p_205569_1_) {
        return 60; // Moves very slow, it's syrup after all.
    }

    @Override
    public float getExplosionResistance() {
        return 100.0F;
    }

    @Override
    public BlockState getBlockState(FluidState state) {
        return ModBlocks.moltenSyrupBlock.getBlock().get().getDefaultState()
                .with(FlowingFluidBlock.LEVEL, Integer.valueOf(getLevelFromState(state)));
    }

    @Override
    public boolean isSource(FluidState state) {
        return true;
    }

    @Override
    public int getLevel(FluidState state) {
        return 8;
    }

    @Override
    public FluidAttributes createAttributes() {
        return net.minecraftforge.fluids.FluidAttributes.builder(
                new ResourceLocation("block/molten_syrup_still"),
                new ResourceLocation("block/molten_syrup_flow"))
                .translationKey("block.survival_extras_2.molten_syrup")
                .luminosity(4).density(3000).viscosity(12000).temperature(775)
                .sound(SoundEvents.ITEM_BUCKET_FILL_LAVA, SoundEvents.ITEM_BUCKET_EMPTY_LAVA)
                .build(this);
    }


    public static class Flowing extends MoltenSyrup {
        protected void fillStateContainer(StateContainer.Builder<Fluid, FluidState> builder) {
            super.fillStateContainer(builder);
            builder.add(LEVEL_1_8);
        }

        public int getLevel(FluidState state) {
            return state.get(LEVEL_1_8);
        }

        public boolean isSource(FluidState state) {
            return false;
        }
    }

    public static class Source extends MoltenSyrup {
        public int getLevel(FluidState state) {
            return 8;
        }

        public boolean isSource(FluidState state) {
            return true;
        }
    }
}

 

Full repo is at https://github.com/hammy3502/survival-extras-2

 

Thank you for any help!

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