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[1.6.1] Block that creates 'larger block'


KeeganDeathman

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Okay, so I want to make it so that when you place a block and then activate it, it places some dummy blocks around it in 1 3x3 square having the original block the center, and also having a model render over it so that it has a texture. Any help on this?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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Not sure why you locked your old post to be honest, you pretty much had it :P

 

As mentioned before, you'll need this tutorial: http://minalien.com/tutorial-multi-block-structures-in-minecraft/

 

Then, make one of the blocks (the one you place) a rendered Tile Entity. Without the above tutorial, you'd have the 3x3 block visible, but can walk through it.

 

Make a block, call it "Gag Block" or something, and make it so it's solid, but can't be seen. Those are the other blocks that will be placed when you place the model block. Does that make sense?

width=463 height=200

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Not sure why you locked your old post to be honest, you pretty much had it :P

 

As mentioned before, you'll need this tutorial: http://minalien.com/tutorial-multi-block-structures-in-minecraft/

 

Then, make one of the blocks (the one you place) a rendered Tile Entity. Without the above tutorial, you'd have the 3x3 block visible, but can walk through it.

 

Make a block, call it "Gag Block" or something, and make it so it's solid, but can't be seen. Those are the other blocks that will be placed when you place the model block. Does that make sense?

 

Yeah sorta, So I need to make a base block, that has a render tilenetity that renders the model, and the gag blocks?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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I'm not sure about rending a model over the whole thing, but to have it add blocks on activation, you want something like this in your block's class:

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
	par1World.setBlock(par2, par3+1, par4, Registration.celestialBlock.blockID, 0, 2);
        return true;
}

This creates a single block directly above the activated block.

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I'm not sure about rending a model over the whole thing, but to have it add blocks on activation, you want something like this in your block's class:

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
	par1World.setBlock(par2, par3+1, par4, Registration.celestialBlock.blockID, 0, 2);
        return true;
}

This creates a single block directly above the activated block.

If a model is bigger than 1x1x1 it will just render outside the block, without any sort of collision to it.

So, he'd use his existing model with the code you put there. That code has to place invisible blocks, so the model will still show and have collision too. Only issue he'll have then is the mode will de-render when the original block is out of the screen - I have no idea how to fix that.

width=463 height=200

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hmmm, thanks for the tip on placing the blocks, now, for the model de-rendering, Ill look it up, think i saw it somewhere before.

I might just make some more blocks, about 6, and have them have the textures of the model on them, the model isn't to special, just a box the size of the 3x3 square, with a texture. It would be take up some ids, but it would still work.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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If your model is based of the centre block, adding this to your blocks class should do the trick.

 

@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
    return AxisAlignedBB.getBoundingBox(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
}

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If your model is based of the centre block, adding this to your blocks class should do the trick.

 

@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
    return AxisAlignedBB.getBoundingBox(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
}

 

Thanks, now how about rendering the model?

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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thanks for helping me expand my collison box, and I was wondering if you know how to load a tile entity, when the block is right clicked?

Replying here instead just in case someone else runs across this needing the same answers.

 

 

To your block class add (your block will need to extend BlockContainer or implement ITileEntityProvider before its available)

@Override
public TileEntity createNewTileEntity(World world)
{
    return new TileEntityLargeBlock(); //Rename to your tile entity 
}

 

 

This will create the tile entity as soon as the block is in the world, but you didn't want it to render until your right clicked so in your tile entity add

public boolean shouldRender = false;

 

Back to your block class

@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int face, float posX, float posY, float posZ)
{
  TileEntity tile = world.getBlockTileEntity(x, y, z);  // Once again rename to your tile entity.
  if (!(tile instanceof TileEntityLargeBlock)) {
    return false; // If for some reason your block does not have the correct tileentity you don't want it to create the false blocks, as nothing will hide them.
  }

  // run any pre-generation code you have here.  eg. making sure there is space for the false blocks.

  ((TileEntityLargeBlock)tile).shouldRender = true;

  // create your false blocks here as they are now hidden
  return true;
}

 

 

The last thing to do is in your renderer, simply check if shouldRender is true before rendering, if not leave without rendering anything.

 

 

 

You can change the other code I gave you too,

@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
    TileEntity tile = world.getBlockTileEntity(x, y, z);  // Once again rename to your tile entity.
    if (tile instanceof TileEntityLargeBlock  && ((TileEntityLargeBlock)tile).shouldRender) {
        return AxisAlignedBB.getBoundingBox(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
    }
    return super.getCollisionBoundingBoxFromPool(world, x, y, z);
}

 

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thanks for helping me expand my collison box, and I was wondering if you know how to load a tile entity, when the block is right clicked?

Replying here instead just in case someone else runs across this needing the same answers.

 

 

To your block class add (your block will need to extend BlockContainer or implement ITileEntityProvider before its available)

@Override
public TileEntity createNewTileEntity(World world)
{
    return new TileEntityLargeBlock(); //Rename to your tile entity 
}

 

 

This will create the tile entity as soon as the block is in the world, but you didn't want it to render until your right clicked so in your tile entity add

public boolean shouldRender = false;

 

Back to your block class

@Override
public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer entityPlayer, int face, float posX, float posY, float posZ)
{
  TileEntity tile = world.getBlockTileEntity(x, y, z);  // Once again rename to your tile entity.
  if (!(tile instanceof TileEntityLargeBlock)) {
    return false; // If for some reason your block does not have the correct tileentity you don't want it to create the false blocks, as nothing will hide them.
  }

  // run any pre-generation code you have here.  eg. making sure there is space for the false blocks.

  ((TileEntityLargeBlock)tile).shouldRender = true;

  // create your false blocks here as they are now hidden
  return true;
}

 

 

The last thing to do is in your renderer, simply check if shouldRender is true before rendering, if not leave without rendering anything.

 

 

 

You can change the other code I gave you too,

@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
    TileEntity tile = world.getBlockTileEntity(x, y, z);  // Once again rename to your tile entity.
    if (tile instanceof TileEntityLargeBlock  && ((TileEntityLargeBlock)tile).shouldRender) {
        return AxisAlignedBB.getBoundingBox(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
    }
    return super.getCollisionBoundingBoxFromPool(world, x, y, z);
}

 

oh my god thank you thank you thank you!

 

I'll edit this post if telling you if it worked!

 

EDIT: Well now when i right click it does nothing.

Heres my code:

BlockTowerFloorBase:

package codelyoko;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.src.ModLoader;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class BlockTowerFloorBase extends Block
{

public BlockTowerFloorBase(int id, Material par1Material)
{

	super(id, par1Material);
	this.setCreativeTab(Lyoko.tabLyoko);

}

@Override
public TileEntity createTileEntity(World world, int metadata)
{
	return new TileEntityTowerFloor();
}

public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
{
	TileEntity tile = par1World.getBlockTileEntity(par2, par3, par4);  // Once again rename to your tile entity.
	if (!(tile instanceof TileEntityTowerFloor)) {
		return false; // If for some reason your block does not have the correct tileentity you don't want it to create the false blocks, as nothing will hide them.
	}
	par1World.setBlock(par2+1, par3, par4, Lyoko.TowerFloorGagBlock.blockID, 0, 2);
	par1World.setBlock(par2+1, par3, par4+1, Lyoko.TowerFloorGagBlock.blockID, 0, 2);
	par1World.setBlock(par2+1, par3, par4-1, Lyoko.TowerFloorGagBlock.blockID, 0, 2);
	par1World.setBlock(par2, par3, par4+1, Lyoko.TowerFloorGagBlock.blockID, 0, 2);
	par1World.setBlock(par2, par3, par4-1, Lyoko.TowerFloorGagBlock.blockID, 0, 2);
	par1World.setBlock(par2-1, par3, par4+1, Lyoko.TowerFloorGagBlock.blockID, 0, 2);
	par1World.setBlock(par2-1, par3, par4, Lyoko.TowerFloorGagBlock.blockID, 0, 2);
	par1World.setBlock(par2-1, par3, par4-1, Lyoko.TowerFloorGagBlock.blockID, 0, 2); 
	ModLoader.openGUI(par5EntityPlayer, new GUITowerFloorCreated());
	return true;
}




@Override
public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z)
{
	return AxisAlignedBB.getBoundingBox(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
}

//This will tell minecraft not to render any side of our cube.
public boolean shouldSideBeRendered(IBlockAccess iblockaccess, int i, int j, int k, int l)
{
	return false;
}

//And this tell it that you can see through this block, and neighbor blocks should be rendered.
public boolean isOpaqueCube()
{
	return false;
}

}

 

EDIT: Opps, forgot to implement ITileEntityProvider. Hehe :)

Now it just loads when i place the block, not even waiting for me to right click it!

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

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mod:fight_or_die, mod:bettermineshafts, mod:betterjungletemples     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     Launched Version: forge-47.2.20     OptiFine Version: OptiFine_1.20.1_HD_U_I6     OptiFine Build: 20231221-120401     Render Distance Chunks: 6     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 4.6.0 NVIDIA 552.22     OpenGlRenderer: NVIDIA GeForce RTX 3060/PCIe/SSE2     OpenGlVendor: NVIDIA Corporation     CpuCount: 16     ModLauncher: 10.0.9+10.0.9+main.dcd20f30     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar OptiFine TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar essential-loader TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@null         javafml@null     Mod List:          dynamiclightsreforged-1.20.1_v1.6.0.jar           |Rubidium Dynamic Lights       |dynamiclightsreforged         |1.20.1_v1.6.0       |DONE      |Manifest: NOSIGNATURE         YungsBetterDungeons-1.20-Forge-4.0.4.jar          |YUNG's Better Dungeons        |betterdungeons                |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         YungsBetterWitchHuts-1.20-Forge-3.0.3.jar         |YUNG's Better Witch Huts      |betterwitchhuts               |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         additionalentityattributes-forge-1.4.0.5+1.20.1.ja|Additional Entity Attributes  |additionalentityattributes    |1.4.0.5+1.20.1      |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.4.4.jar                   |GeckoLib 4                    |geckolib                      |4.4.4               |DONE      |Manifest: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar                     |Just Enough Items             |jei                           |15.3.0.4            |DONE      |Manifest: NOSIGNATURE         The_Graveyard_3.1_(FORGE)_for_1.20.1.jar          |The Graveyard                 |graveyard                     |3.1                 |DONE      |Manifest: NOSIGNATURE         Pehkui-3.8.0+1.20.1-forge.jar                     |Pehkui                        |pehkui                        |3.8.0+1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar    |YUNG's Better Ocean Monuments |betteroceanmonuments          |1.20-Forge-3.0.4    |DONE      |Manifest: NOSIGNATURE         Soulbound-Forge-0.8+1.20.1.jar                    |Soulbound                     |soulbound                     |0.8                 |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         obscure_api-15.jar                                |Obscure API                   |obscure_api                   |15                  |DONE      |Manifest: NOSIGNATURE         apoli-forge-1.20.1-2.9.0.6.jar                    |Apoli                         |apoli                         |1.20.1-2.9.0.6      |DONE      |Manifest: NOSIGNATURE         Neat-1.20-35-FORGE.jar                            |Neat                          |neat                          |1.20-35-FORGE       |DONE      |Manifest: NOSIGNATURE         enlightend-5.0.14-1.20.1.jar                      |Enlightend                    |enlightened_end               |5.0.14              |DONE      |Manifest: NOSIGNATURE         EpicFight-20.7.4.jar                              |Epic Fight                    |epicfight                     |20.7.4              |DONE      |Manifest: NOSIGNATURE         WeaponsOfMiracles-20.1.7.40.jar                   |Weapons of Minecraft          |wom                           |20.1.7.40           |DONE      |Manifest: NOSIGNATURE         citadel-2.5.4-1.20.1.jar                          |Citadel                       |citadel                       |2.5.4               |DONE      |Manifest: NOSIGNATURE         TravelersBackpack-1.20.1-9.1.12.jar               |Traveler's Backpack           |travelersbackpack             |9.1.12              |DONE      |Manifest: NOSIGNATURE         zombieawareness-1.20.1-1.13.1.jar                 |Zombie Awareness              |zombieawareness               |1.20.1-1.13.1       |DONE      |Manifest: NOSIGNATURE         YungsApi-1.20-Forge-4.0.4.jar                     |YUNG's API                    |yungsapi                      |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.2.0-beta.8.jar                |MixinExtras                   |mixinextras                   |0.2.0-beta.8        |DONE      |Manifest: NOSIGNATURE         YungsBetterDesertTemples-1.20-Forge-3.0.3.jar     |YUNG's Better Desert Temples  |betterdeserttemples           |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         cave_dweller-1.20.1-1.6.4.jar                     |cave_dweller                  |cave_dweller                  |1.6.4               |DONE      |Manifest: NOSIGNATURE         deep-1.05b.jar                                    |depthcrawler                  |depthcrawler                  |1.0.0               |DONE      |Manifest: NOSIGNATURE         iceandfire-2.1.13-1.20.1-beta-4.jar               |Ice and Fire                  |iceandfire                    |2.1.13-1.20.1-beta-4|DONE      |Manifest: NOSIGNATURE         dixtas_armory-1.1.7-1.20.1-beta.jar               |dixta's Armory                |dixtas_armory                 |1.1.4-1.20.1-beta   |DONE      |Manifest: NOSIGNATURE         inventorypets-1.20.1-2.1.1.jar                    |Inventory Pets                |inventorypets                 |2.1.1               |DONE      |Manifest: NOSIGNATURE         JustEnoughResources-1.20.1-1.4.0.247.jar          |Just Enough Resources         |jeresources                   |1.4.0.247           |DONE      |Manifest: NOSIGNATURE         YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar  |YUNG's Better Nether Fortresse|betterfortresses              |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         SpelunkersCharm-3.5.9-1.20.1.jar                  |Spelunker's Charm             |spelunkers_charm              |3.5.9               |DONE      |Manifest: NOSIGNATURE         twilightforest-1.20.1-4.3.2145-universal.jar      |The Twilight Forest           |twilightforest                |4.3.2145            |DONE      |Manifest: NOSIGNATURE         ironchest-1.20.1-14.4.4.jar                       |Iron Chests                   |ironchest                     |1.20.1-14.4.4       |DONE      |Manifest: NOSIGNATURE         nyfsspiders-forge-1.20.1-2.1.1.jar                |Nyf's Spiders                 |nyfsspiders                   |2.1.1               |DONE      |Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         sons-of-sins-1.20.1-2.1.6.jar                     |Sons of Sins                  |sons_of_sins                  |2.1.6               |DONE      |Manifest: NOSIGNATURE         lucky-block-forge-1.20.1-13.0.jar                 |Lucky Block                   |lucky                         |1.20.1-13.0         |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.20.1-3.0.1.4.jar             |TerraBlender                  |terrablender                  |3.0.1.4             |DONE      |Manifest: NOSIGNATURE         AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar           |AmbientSounds                 |ambientsounds                 |5.3.9               |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-1.20.1-18.0.0.592.jar               |Biomes O' Plenty              |biomesoplenty                 |18.0.0.592          |DONE      |Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.11.27_mc1.20.1.jar          |CreativeCore                  |creativecore                  |2.11.27             |DONE      |Manifest: NOSIGNATURE         From-The-Fog-1.20-v1.9.2-Forge-Fabric.jar         |From The Fog                  |watching                      |1.9.2               |DONE      |Manifest: NOSIGNATURE         YungsBridges-1.20-Forge-4.0.3.jar                 |YUNG's Bridges                |yungsbridges                  |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         born_in_chaos_[Forge]1.20.1_1.2.jar               |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |DONE      |Manifest: NOSIGNATURE         calio-forge-1.20.1-1.11.0.3.jar                   |Calio                         |calio                         |1.20.1-1.11.0.3     |DONE      |Manifest: NOSIGNATURE         L_Enders_Cataclysm-1.90 -1.20.1.jar               |Cataclysm Mod                 |cataclysm                     |1.0                 |DONE      |Manifest: NOSIGNATURE         curios-forge-5.9.0+1.20.1.jar                     |Curios API                    |curios                        |5.9.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         ars_nouveau-1.20.1-4.10.0-all.jar                 |Ars Nouveau                   |ars_nouveau                   |4.10.0              |DONE      |Manifest: NOSIGNATURE         origins-forge-1.20.1-1.10.0.7-all.jar             |Origins                       |origins                       |1.20.1-1.10.0.7     |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_24.1.1_Forge_1.20.jar              |Xaero's Minimap               |xaerominimap                  |24.1.1              |DONE      |Manifest: NOSIGNATURE         The-Man-From-The-Fog-1.2.4a-1.20.1.jar            |The Man From The Fog          |man                           |1.2.4               |DONE      |Manifest: NOSIGNATURE         Rats-1.20.1-8.1.2.jar                             |Rats                          |rats                          |1.20.1-8.1.2        |DONE      |Manifest: NOSIGNATURE         forge-1.20.1-47.2.20-universal.jar                |Forge                         |forge                         |47.2.20             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         ArPhEx_1.8.12_1.20.1.jar                          |Arthropod Phobia Expansions   |arphex                        |1.8.12              |DONE      |Manifest: NOSIGNATURE         ars_elemental-1.20.1-0.6.5.jar                    |Ars Elemental                 |ars_elemental                 |1.20.1-0.6.5        |DONE      |Manifest: NOSIGNATURE         YungsExtras-1.20-Forge-4.0.3.jar                  |YUNG's Extras                 |yungsextras                   |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         Gods-and-Heroes-1.6.1.jar                         |Gods and Heroes               |gh                            |1.6.1_Forge&Fabric  |DONE      |Manifest: NOSIGNATURE         ftb-ultimine-forge-2001.1.4.jar                   |FTB Ultimine                  |ftbultimine                   |2001.1.4            |DONE      |Manifest: NOSIGNATURE         YungsBetterStrongholds-1.20-Forge-4.0.3.jar       |YUNG's Better Strongholds     |betterstrongholds             |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         tombstone-1.20.1-8.6.5.jar                        |Corail Tombstone              |tombstone                     |8.6.5               |DONE      |Manifest: NOSIGNATURE         YungsMenuTweaks-1.20.1-Forge-1.0.2.jar            |YUNG's Menu Tweaks            |yungsmenutweaks               |1.20.1-Forge-1.0.2  |DONE      |Manifest: NOSIGNATURE         coroutil-forge-1.20.1-1.3.7.jar                   |CoroUtil                      |coroutil                      |1.20.1-1.3.7        |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.20.1-1.2.1.jar               |Deeper and Darker             |deeperdarker                  |1.2.1               |DONE      |Manifest: NOSIGNATURE         architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |DONE      |Manifest: NOSIGNATURE         ftb-library-forge-2001.1.5.jar                    |FTB Library                   |ftblibrary                    |2001.1.5            |DONE      |Manifest: NOSIGNATURE         ftb-teams-forge-2001.1.4.jar                      |FTB Teams                     |ftbteams                      |2001.1.4            |DONE      |Manifest: NOSIGNATURE         ftb-chunks-forge-2001.2.7.jar                     |FTB Chunks                    |ftbchunks                     |2001.2.7            |DONE      |Manifest: NOSIGNATURE         ftb-quests-forge-2001.3.5.jar                     |FTB Quests                    |ftbquests                     |2001.3.5            |DONE      |Manifest: NOSIGNATURE         YungsBetterEndIsland-1.20-Forge-2.0.6.jar         |YUNG's Better End Island      |betterendisland               |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         Deep Dark Regrowth 1.2.5.1 - 1.20.1.jar           |Deep Dark: Regrowth           |deep_dark_regrowth            |1.2.5.1             |DONE      |Manifest: NOSIGNATURE         Voidscape-1.20.1-1.5.389.jar                      |Voidscape                     |voidscape                     |1.20.1-1.5.389      |DONE      |Manifest: NOSIGNATURE         infiniverse-1.20.1-1.0.0.5.jar                    |Infiniverse                   |infiniverse                   |1.0.0.5             |DONE      |Manifest: NOSIGNATURE         fight_or_die-1.20.1-1.1.4.jar                     |Fight or Die Mutations        |fight_or_die                  |1.20.1-1.1.4        |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.20-Forge-4.0.4.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         phantasm-forge-0.1.jar                            |End's Phantasm                |phantasm                      |0.1                 |DONE      |Manifest: NOSIGNATURE         aquamirae-6.API15.jar                             |Aquamirae                     |aquamirae                     |6.API15             |DONE      |Manifest: NOSIGNATURE         Essential (forge_1.20.1).jar                      |Essential                     |essential                     |1.3.1.3+g88238d7752 |DONE      |Manifest: NOSIGNATURE         YungsBetterJungleTemples-1.20-Forge-2.0.4.jar     |YUNG's Better Jungle Temples  |betterjungletemples           |1.20-Forge-2.0.4    |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 093f2885-caf5-4a87-965d-511fd2c9d9ae     FML: 47.2     Forge: net.minecraftforge:47.2.20
    • I get a death message in chat every time I take damage example: [16:29:13] [Render thread/INFO]: [System] [CHAT] fall,Syndrick hit the ground too hard. I didn't die from that fall. I remember the exact moment it started happening, and what mods I had added. I have since removed said mods trying to fix it, and nothing has worked. I have also disabled a bunch of other mods that could be the cause, but that hasn't worked either. I've gone through the logs with chatgpt, and that hasn't helped either. This is my last resort, so if anyone can help me, that'd be insanely appreciated. Thank You.
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