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[1.15.2] Render A Layer over Players Face


moyas1009

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Hi, I managed to Render a new Layer over the players head, couple issues though, first, it has no texture. Second, It doesnt move attached to the player. Any idea how to solve it?

@Override
    public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
    {
        matrixStackIn.push();
        matrixStackIn.translate(0.0D, -0.0D, -0.00D);
        this.getEntityModel().copyModelAttributesTo((EntityModel<T>) this.MODEL);
        this.MODEL.setRotationAngles(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
        IVertexBuilder ivertexbuilder = ItemRenderer.getBuffer(bufferIn, this.MODEL.getRenderType(TEXTURE_DOJUTSU), false, false);
        this.MODEL.render(matrixStackIn, ivertexbuilder, packedLightIn, OverlayTexture.NO_OVERLAY, 1.0F, 1.0F, 1.0F, 1.0F);
        matrixStackIn.pop();
    }

Render Method for the Layer

public class DojutsuModel extends BipedModel<LivingEntity> {
	private final ModelRenderer Head;

	public DojutsuModel(float size) {
		super(size, 0, 32, 32);

		Head = new ModelRenderer(this);
		Head.setRotationPoint(0.0F, 0.0F, 0.0F);
		setRotationAngle(Head, -0.1047F, 0.0873F, 0.0F);
		Head.setTextureOffset(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 0.0F, false);
		bipedBody.addChild(Head);
	}

	//@Override
	//public void setRotationAngles(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch){
		//previously the render function, render code was moved to a method below
	//}

	@Override
	public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
		Head.render(matrixStack, buffer, packedLight, packedOverlay);
	}

	public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
		modelRenderer.rotateAngleX = x;
		modelRenderer.rotateAngleY = y;
		modelRenderer.rotateAngleZ = z;
	}

Model

Edited by moyas1009
Added Code Blocks
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