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[1.15.2] Render A Layer over Players Face


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Hi, I managed to Render a new Layer over the players head, couple issues though, first, it has no texture. Second, It doesnt move attached to the player. Any idea how to solve it?

    public void render(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn, T entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch)
        matrixStackIn.translate(0.0D, -0.0D, -0.00D);
        this.getEntityModel().copyModelAttributesTo((EntityModel<T>) this.MODEL);
        this.MODEL.setRotationAngles(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
        IVertexBuilder ivertexbuilder = ItemRenderer.getBuffer(bufferIn, this.MODEL.getRenderType(TEXTURE_DOJUTSU), false, false);
        this.MODEL.render(matrixStackIn, ivertexbuilder, packedLightIn, OverlayTexture.NO_OVERLAY, 1.0F, 1.0F, 1.0F, 1.0F);

Render Method for the Layer

public class DojutsuModel extends BipedModel<LivingEntity> {
	private final ModelRenderer Head;

	public DojutsuModel(float size) {
		super(size, 0, 32, 32);

		Head = new ModelRenderer(this);
		Head.setRotationPoint(0.0F, 0.0F, 0.0F);
		setRotationAngle(Head, -0.1047F, 0.0873F, 0.0F);
		Head.setTextureOffset(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 0.0F, false);

	//public void setRotationAngles(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch){
		//previously the render function, render code was moved to a method below

	public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
		Head.render(matrixStack, buffer, packedLight, packedOverlay);

	public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
		modelRenderer.rotateAngleX = x;
		modelRenderer.rotateAngleY = y;
		modelRenderer.rotateAngleZ = z;


Edited by moyas1009
Added Code Blocks
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