Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Hey guys,

 

I fixed the original texture bug now, but my model wont rotate :( Any ideas?

 

 

package co.uk.silvania.city.tileentities;

import org.lwjgl.opengl.GL11;

import co.uk.silvania.city.FlenixCities;
import co.uk.silvania.city.client.models.ATMModel;
import co.uk.silvania.city.client.models.EscalatorModel;

import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.resources.ResourceLocation;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;


public class TileEntityATMRenderer extends TileEntitySpecialRenderer {

private final ATMModel model;

public TileEntityATMRenderer() {
	this.model = new ATMModel();
}

@Override
public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {
	int i = te.getBlockMetadata();
	int meta = 180;

	if (i == 3) {
		meta = 0;
	}

	if (i == 5) {
		meta = 90;
	}

	if (i == 2) {
		meta = 180;
	}

	if (i == 4) {
		meta = 270;
	}

	GL11.glPushMatrix();
	Minecraft.getMinecraft().renderEngine.func_110577_a(new ResourceLocation("flenixcities", "textures/entities/atm.png"));
	GL11.glTranslatef((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F);
	GL11.glRotatef(meta, 0.0F, 1.0F, 0.0F);
	//GL11.glRotatef(((TileEntityBarrierEntity)tile).getRotationPivot()), 0.0F, 1.0F, 0.0F);
	GL11.glScalef(1.0F, -1F, -1F);
	this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
	GL11.glPopMatrix();
}

private void adjustLightFixture(World world, int i, int j, int k, Block block) {
	Tessellator tess = Tessellator.instance;
	float brightness = block.getBlockBrightness(world, i, j, k);
	int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);
	int modulousModifier = skyLight % 65536;
	int divModifier = skyLight / 65536;
	tess.setColorOpaque_F(brightness, brightness, brightness);
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);
}
}

 

 

package co.uk.silvania.city.tileentities;

import co.uk.silvania.city.FlenixCities;
import co.uk.silvania.city.items.ItemNote10;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class TileEntityATMBlock extends BlockContainer {


public TileEntityATMBlock(int id) {
	super(id, Material.iron);
	this.setCreativeTab(FlenixCities.tabEcon);
	this.setHardness(1.0F);
	this.setLightValue(0.5F);
}

@Override
public TileEntity createNewTileEntity(World world) {
	return new TileEntityATMEntity();
}

@Override
public int getRenderType() {
	return -1;
}


    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l) {
    	TileEntity tileEntity = world.getBlockTileEntity(x, y, z);
    	NBTTagCompound nbt = player.getEntityData();
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.debitCard) {
    			player.addChatMessage("Your Balance is: " + nbt.getInteger("Balance"));
    			player.openGui(FlenixCities.instance, 0, world, x, y, z);
    		}
    	}
    	if (player.getHeldItem() != null) {
    		if (player.getHeldItem().getItem() == FlenixCities.note1000) {
    			nbt.setInteger("balance", (nbt.getInteger("Balance") + ItemNote10.moneyValue));
   				player.addChatMessage(ItemNote10.moneyValue + " Deposited! Your balance is now " + nbt.getInteger("balance"));
    		}
    	}
	return true;
    }

@Override
public boolean isOpaqueCube() {
	return false;
}

public boolean renderAsNormalBlock() {
	return false;
}

public void onBlockPlacedBy(World par1World, int par2, int par3, int par4,
		EntityLiving par5EntityLiving, ItemStack par6ItemStack) {
	int var6 = MathHelper
			.floor_double(par5EntityLiving.rotationYaw * 4.0F / 360.0F + 0.5D) & 3;

	if (var6 == 0) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 0);
	}

	if (var6 == 1) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 0);
	}

	if (var6 == 2) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 0);
	}

	if (var6 == 3) {
		par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 0);
	}
}	
}

 

Suddenly remembered there's a magical thing called a pumpkin I can look at. Fixed it now :D

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

Try this:

 

new ResourceLocation("flenixcities", "textures/entities/atm.png")

 

 

Out of the three things we have different I believe its your problem.

 

Other things:

Minecraft.getMinecraft()

FMLClientHandler.instance().getClient();

 

.renderEngine

.func_110434_K()

I never noticed the rotation being off on mine because I recoded my tileentity and needed to adjust my renderer.

 

you'll need to play with your rotation values :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.