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baby entity


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hi so i am making a penguin but when i try and make the baby it doesnt work and just shows up as an adult.

here is the model class:

package com.relaxingleg.randomthingsmod.client.models;

import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.relaxingleg.randomthingsmod.entities.PenguinEntity;
import net.minecraft.client.renderer.entity.model.EntityModel;
import net.minecraft.client.renderer.model.ModelRenderer;
import net.minecraft.util.math.MathHelper;

public class PenguinModel <T extends PenguinEntity> extends EntityModel<T> {
   private final ModelRenderer head;
   private final ModelRenderer left_wing;
   private final ModelRenderer right_wing;
   private final ModelRenderer body;
   private final ModelRenderer left_foot;
   private final ModelRenderer right_foot;

   public PenguinModel() {
      textureWidth = 32;
      textureHeight = 32;

      head = new ModelRenderer(this);
      head.setRotationPoint(0.0F, 19.0F, 0.0F);
      head.setTextureOffset(16, 9).addBox(-1.0F, -1.0F, -3.0F, 2.0F, 1.0F, 1.0F, 0.0F, false);
      head.setTextureOffset(0, 9).addBox(-3.0F, -3.0F, -2.0F, 6.0F, 3.0F, 4.0F, 0.0F, false);
      head.setTextureOffset(0, 16).addBox(-3.0F, -4.0F, -1.0F, 6.0F, 1.0F, 2.0F, 0.0F, false);
      head.setTextureOffset(16, 0).addBox(-2.0F, -4.0F, 1.0F, 4.0F, 1.0F, 1.0F, 0.0F, false);
      head.setTextureOffset(16, 2).addBox(-2.0F, -4.0F, -2.0F, 4.0F, 1.0F, 1.0F, 0.0F, false);

      left_wing = new ModelRenderer(this);
      left_wing.setRotationPoint(3.0F, 19.0F, 0.0F);
      left_wing.setTextureOffset(0, 19).addBox(0.0F, 0.0F, -1.0F, 1.0F, 5.0F, 2.0F, 0.0F, false);

      right_wing = new ModelRenderer(this);
      right_wing.setRotationPoint(-3.0F, 19.0F, 0.0F);
      right_wing.setTextureOffset(16, 16).addBox(-1.0F, 0.0F, -1.0F, 1.0F, 5.0F, 2.0F, 0.0F, false);

      body = new ModelRenderer(this);
      body.setRotationPoint(0.0F, 19.0F, 0.0F);
      body.setTextureOffset(0, 0).addBox(-3.0F, 0, -2.0F, 6.0F, 5.0F, 4.0F, 0.0F, false);

      left_foot = new ModelRenderer(this);
      left_foot.setRotationPoint(1.5F, 24.0F, -2.0F);
      left_foot.setTextureOffset(0, 0).addBox(-0.5F, 0.0F, -1.0F, 1.0F, 0.0F, 1.0F, 0.0F, false);

      right_foot = new ModelRenderer(this);
      right_foot.setRotationPoint(-1.5F, 24.0F, -2.0F);
      right_foot.setTextureOffset(0, 1).addBox(-0.5F, 0.0F, -1.0F, 1.0F, 0.0F, 1.0F, 0.0F, false);

   public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) {
      this.head.rotateAngleX = headPitch * 0.017453292F;
      this.head.rotateAngleY = netHeadYaw * 0.017453292F;
      this.right_foot.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount;
      this.left_foot.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + 3.1415927F) * 1.4F * limbSwingAmount;

   public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
      head.render(matrixStack, buffer, packedLight, packedOverlay);
      left_wing.render(matrixStack, buffer, packedLight, packedOverlay);
      right_wing.render(matrixStack, buffer, packedLight, packedOverlay);
      body.render(matrixStack, buffer, packedLight, packedOverlay);
      left_foot.render(matrixStack, buffer, packedLight, packedOverlay);
      right_foot.render(matrixStack, buffer, packedLight, packedOverlay);

The entity class:

package com.relaxingleg.randomthingsmod.entities;

import com.relaxingleg.randomthingsmod.init.ModEntityTypes;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.goal.*;
import net.minecraft.entity.passive.AnimalEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.world.World;

public class PenguinEntity extends AnimalEntity {

    private static final Ingredient TEMPTATION_ITEMS = Ingredient.fromItems(Items.COD, Items.SALMON, Items.TROPICAL_FISH, Items.COOKED_COD, Items.COOKED_SALMON);

    public PenguinEntity(EntityType<? extends AnimalEntity> type, World worldIn) {
        super(type, worldIn);

    public AgeableEntity createChild(AgeableEntity ageableEntity) {
        return ModEntityTypes.PENGUIN.get().create(this.world);

    protected void registerGoals() {
        this.goalSelector.addGoal(0, new BreedGoal(this, 1d));
        this.goalSelector.addGoal(1, new TemptGoal(this, 1.1d, TEMPTATION_ITEMS, false));
        this.goalSelector.addGoal(2, new LookAtGoal(this, PlayerEntity.class, 6.0f));
        this.goalSelector.addGoal(3, new SwimGoal(this));
        this.goalSelector.addGoal(4, new FollowParentGoal(this, 1.1d));
        this.goalSelector.addGoal(5, new PanicGoal(this, 1.25d));
        this.goalSelector.addGoal(6, new WaterAvoidingRandomWalkingGoal(this, 1.0d));
        this.goalSelector.addGoal(7, new LookRandomlyGoal(this));

    protected void registerAttributes() {

    public boolean isBreedingItem(ItemStack stack) {
        return TEMPTATION_ITEMS.test(stack);


could someone please tell me what i am doing wrong or what i am missing

if you need any more code just say and i will give it to you

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