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WARNING: Coremods are present. Please Help!


Skymite
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    • I didn't put in credentials, I used it only for testing installing forge. But still the problem mentioned above.
    • I am trying to use Forge 1.18.2, I have checked my firewall, redownloaded Forge, deleted the fml.toml file (which keeps reappearing) and looked at countless help pages. I am just trying to download and use forge so that I can play with my friends and it will not download. It tells me there may be an issue with the Java runtime config and that the exit code is one, and I have copied the exit code.   
    • Okay, i think i understand but im getting issues, i create another packet to sync entity to another players like this package com.naim.belloto.networking.packet; import com.naim.belloto.networking.handler.ClientSyncHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.FriendlyByteBuf; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.fml.DistExecutor; import net.minecraftforge.network.NetworkEvent; import java.util.Objects; import java.util.function.Supplier; public class ClientSyncPacket { public ClientSyncPacket() { } public ClientSyncPacket(FriendlyByteBuf buf) { } public void toBytes(FriendlyByteBuf buf) { } public boolean handle(Supplier<NetworkEvent.Context> ctx) { NetworkEvent.Context context = ctx.get(); context.enqueueWork(() -> { assert Minecraft.getInstance().player != null; int idplayer = Minecraft.getInstance().player.getId(); DistExecutor.unsafeCallWhenOn(Dist.CLIENT,() -> () -> ClientSyncHandler.handlePacket(ctx, idplayer)); }); return true; } } And in the handler: public class ClientSyncHandler { public static boolean handlePacket(Supplier<NetworkEvent.Context> ctx, int idPlayer) { Minecraft.getInstance().level.getEntity(idPlayer); return true; } } But is not working :// 
    • I want to make a modded server on mac but I cant run a .bat file and it does not generate other .jar files so how can i make the server work (its 1.18.2 forge version 40.1.73)
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