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[Solved] [1.16.5] Attaching Multiple Capabilities To An Item


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Item#initCapabilities returns an ICapabilityProvider. This is working great, but now my mod has a second capability that needs to be added to some items that already have the first capability. How is this handled? Or do I need to create a provider that implements both interfaces now?

Edited by Nuke3d
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That is indeed how I have it setup, however, I have two providers now. I am thinking I just need one provider that checks the cap requested in getCapability and returns implimentation(lazy optrional.cast() actually). I can see how that works. I'll have to handle both in serializeNBT and deserializeNBT as well I believe.

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