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Hello. I'm having a very strange issue in regards to feature placement in my custom world gen: specifically mobs and structures. (Decorators work fine). In my custom chunk generator in my dimension, the generation is nonexistent. Structures don't spawn (the /locate command finds them, but nothing is there, and often the locations is not even in the correct biome). My mobs very rarely spawn at all. I have found them, but only once or twice and not nearly as high as they are weighted to spawn. The weird part is, if I create a buffet world with just the biome, everything spawns and generates fine

Because of this, I thought that it might be related to my custom chunk generator just not being compatible with Minecraft's placement routines. My chunk gen is an adaptation of the end islands generation, just with more verticality to the islands. So I tested the generation in a buffet world with default end generation, and the spawning/placement again worked fine.

Could anyone possibly take a look at maybe see something that I missed in regards to the generation, or an explanation as to why this might be happening? Thanks.

Structure class at GitHub

Creature Spawns class at GitHub

Entire repo (if you need/want it)

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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