pelep Posted July 9, 2013 Posted July 9, 2013 basically, i need some code to run when a client disconnects from a server. AFTER he/she disconnects and i need it client side, so IPlayerTracker won't work. i've tried making use of WorldEvent.Unload but my code ends up running even when the player just changes worlds (e.g. going to the nether). i'm considering just using a tick handler, but that just seems like a sloppy way to solve it. i'd rather not use one if i don't need to. anyone know anything i can use? Quote
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