how do i make a custom sapling that grows into a custom tree in minecraft forge 1.15.2
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By bucaccho123 · Posted
Every time I start it, I receive this error, I think there is a only client mod in there, but I can't find it. Hope you can help me! ❤️ Latest log: https://pastebin.com/7La6L44t -
Is there a way to disable in fabric
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By Supernova7684 · Posted
Hello?? Am I not gonna receive any assistance from anybody??? I still need help here!! -
By sheeshryan · Posted
Hi Everyone, I'm new to the sub but needed some help figuring out a lot of the server tick issues and errors I have been getting. I run a small 1-3 player 1.19.2 forge minecraft server with around 215 or so mods (mix of QoL, server sided, performance, and client/ui mods). I run a Ryzen 5600x, 48gb of ram, and an Asus tuf 1650s. Current jvm allocation is for 12gb (overkill I know, but thought it would require so for the amount of mods I have). Typically my server had ran <20ms avg. tick, but currently has been going up closer and closer to 50ms, with sky rockets to >100ms up to around even 700ms at times. I assume it has to do with an entity ticking loop or something of the sort butn my knowledge of servers ands mods is very inept. Here is my mod list: https://mclo.gs/Yh3uW9J Here is the link to my latest.log: https://mclo.gs/uXtekkO In addition here is my debug.log: https://mclo.gs/f4zMNQQ I see a lot of errors in both logs, but cannot figure out for the life of me what mod(s) are causing them. If there is anymore info that I can provide that can help me sort this out, I am more than willing to provide it. Just want my server to run nicely lol. edit: i know the current logs show missing content. those are mods that i have already deemed not needed/not working well/as intended so they have been removed. edit #2: i have already tried using spark profiler to find the mod that is using the most resources, but to no avail. here is the link to the latest profiler i ran: https://spark.lucko.me/dIAmpPkGdo Thank you in advance! -
By perromercenary00 · Posted
i recheck the kapenjoe tutorial from another stance and actually manage to make custom trades for the villagers and the trader seems like the wanderer has 64 normal trades and 6 especial ### addCustomWandererTrades( generic 64) ### addCustomWandererTrades( rare 6) ################################################## the problem is that the 3 custome trades i add rarely gets loaded in the wanderer offered item list but are there if i delete the list whit generic.clear() before adding mi things then only mi things get loaded an a ice cube i dont know where is coming generic.add((trader, rand) -> new MerchantOffer( new ItemStack(Items.EMERALD, 6), new ItemStack(BlockInit.POTTED_BLUE_HERB.get().asItem(), 2), 2, 10, 0.02F) ); it dont seems to be a weight variable to increase the possibility of mi custom trades ######################### what i want is to increase the chance of mi custome trades to be vissible how can i do that....
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