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Posted

I'm new to modding and I'm trying to get access to each block texture png. I've been able to set up the environment and iterate through ForgeRegistries.BLOCKS. I'm able to get the descriptionID and a defaultBlockState, but I'm stuck after this. 

Is the best way to do this is to build a string and access the resourcelocation or is there a way to use the defaultblockstate? 

I realize there are different faces and I can handle that after getting initial access.

Thanks in advance!


 

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I'd like to look at each default block and compute average rgb (and perhaps std dev) to make a palette of available colors. To create a certain rgb, I would find the block with the closest rgb value.

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