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[Forge 1.16.5] Wierd interaction between entity.knockback and OnAttackedEvent


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This is a follow up to an earlier post about not being able to use the knockback method. Well, since then I've learned a bit more about the nature of my problem. It turns out that knockback DOES work, but the catch is if I cancel the LivingAttackEvent that I'm calling the code from, then all attempts to modify the velocity of the player are nullified, even if i extract the mojang knockback code and reuse it (which I don't want to do in the long run, for legal reasons). As soon as I stop canceling the event, the knockback works. Unfortunately, I NEED to cancel the event, since its the whole point of the mod. What could be causing this interaction???

Edited by theishiopian
grammar
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knockback changes the velocity server side. However the player velocity is usually controlled client side. There is a special flag on entities (hurtMarked) that will cause the server to send a velocity update to the client. The attack logic sets this to true. If you cancel that, it doesn't get set to true and your knockback gets lost. Simply doing player.hurtMarked = true after your knockback fixes the issue.

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