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  1. Past hour
  2. every time I hit the run.bat the command open and say nothing about any error but the server won't start and I can only press to close the window. It's my fisrt time trying to make a modded server and I'm doing it with playit.gg
  3. A friend and I are compiling a modpack for forge 1.20.1 and we've hit a snag where the modpack is always crashing and the crash log doesnt seem to update or change. The latest.log: https://pastebin.com/unGw5nAH
  4. Create a Forge profile and start it once - then just copy the mods to the new mods folder
  5. Today
  6. Use player.setDeltaMovement(player.getViewAgle().scale(speed) and then set player.hurtMarked to true. if your in the server and setting velocity, that doesn’t work, you have to set hurtMarked to true, that sends the update to all the clients. Just try and add that line at the end somewhere.
  7. ctov and lithostitched are conflicting - remove ctov
  8. Same issue without structureessentials? If yes, reinstall this modpack with another Launcher like MultiMC or AT Launcher
  9. It is an issue with tacz (or one of the addons) Make a test with other builds
  10. Update framedblocks to 21.1.125
  11. Maybe an issue with soundphysics or one of the Create addons
  12. Reinstall this modpack with another Launcher like AT Launcher or MultiMC
  13. And without dreadglare / greater_dreadglare ?
  14. I can't understand the logs, so I'm hoping someone could tell me what's causing the issues. https://pastebin.com/d1XPxCes
  15. Hello I'm currently making an Item that thrusts you to viewing direction, and I referenced riptide code of trident for my item. @Override public InteractionResultHolder<ItemStack> use(Level pLevel, Player pPlayer, InteractionHand pUsedHand) { if(!pLevel.isClientSide() && pUsedHand == InteractionHand.MAIN_HAND && pPlayer.isOnGround()){ Impale(pPlayer, pUsedHand); pPlayer.getCooldowns().addCooldown(this, 40); } return super.use(pLevel, pPlayer, pUsedHand); } public void Impale(Player pPlayer, InteractionHand pUsedHand) { float playerYRot = pPlayer.getYRot(); float xForce = -Mth.sin(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float yForce = 100.6F; float zForce = Mth.cos(playerYRot * ((float)Math.PI / 180F)) * Mth.cos((float)Math.PI / 180F); float stabilizedForce = Mth.sqrt(xForce * xForce + zForce * zForce); xForce /= stabilizedForce; zForce /= stabilizedForce; pPlayer.push((double)xForce, (double)yForce, (double)zForce); pPlayer.sendSystemMessage(Component.literal(playerYRot + " " + xForce + " " + yForce + " " + zForce + " " + stabilizedForce + "shoo")); } I sure edited a lot from source code but this isn't working somehow? the sendSystemMessage works correctly. It prints value of variables and string, but the force isn't applying to player. how can I make this to work? Thanks.
  16. i tried putting a modpack together and cant get this working no matter what i have tried log: https://pastebin.com/uqz1aKiY
  17. We have an event for an Entity being struck by lighting, but doesn't look like we have one for Blocks. And unfortunately, looking at it, the LightingBolt entity doesn't have any context on why it was registered, so you wouldn't be able to get the source context. What are you trying to accomplish with this event?
  18. Hey guys, I'm trying to use the simple planes mod https://www.curseforge.com/minecraft/mc-mods/simple-planes with a nuclear bombs mod https://www.curseforge.com/minecraft/mc-mods/nuclear-bombs . The simple planes mod has a cargo plane that can drop tnt, and i want it to work with the nuclear bombs. I added this JSON file from chatGPT to the payloads folder in simple planes (because the nukes couldn't even get stored in the plane in the first place), but this only allows the nuke to drop but doesn't explode: https://mclo.gs/3uEQIX2 . This nuke mod requires a redstone signal and then manual activation, which makes this tougher i imagine. If someone could write me a code for the payload folder for simpleplanes, something that even tampers with the nuke mod, or any general suggestions that would be great! Many Thanks
  19. Yesterday
  20. https://paste.ee/p/Qai73Cbt that is crash file link
  21. I'm trying to make an addon mod for lycanite mobs and I got in the game. I ran the command to summon in my mob and it said unable to summon object i tried and tried again and it never worked and then someone told me that it was probably because I never added a registry for my addon mod, so how do I do that?
  22. hi have 218 mods in modpack in Modrinth and it keeps crashing, so are there any incompatibilities? debug.log
  23. Hello, this is the first time I've created a mod for Minecraft and my mod is for an entity that plays in your world. I've survived several tutorials and documentation, but I still can't do what I want to do. Can you tell me why I'm getting this error? Everything looks good. no ? Forge for 1.21.4 changelist : https://gist.github.com/ChampionAsh5357/d895a7b1a34341e19c80870720f9880f Repos Github for my mod : https://github.com/Maxime66410/TheFakePlayer Last Log : https://gist.github.com/Maxime66410/246f983f2d791469ae87a77825527da9 Caused by: java.lang.NullPointerException: Registry Object not present: thefakeplayer:fake_player_entity at TRANSFORMER/[email protected]/net.minecraftforge.registries.RegistryObject.get(RegistryObject.java:193) ~[forge-1.21.4-54.1.3_mapped_official_1.21.4-recomp.jar%231!/:?] at TRANSFORMER/[email protected]/org.furranystudio.thefakeplayer.Events.ClientModEvents.entityAttributes(ClientModEvents.java:27) ~[main/:?] at TRANSFORMER/[email protected]/org.furranystudio.thefakeplayer.Events.__ClientModEvents_entityAttributes_EntityAttributeCreationEvent.invoke(.dynamic) ~[main/:?] at SECURE-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:46) ~[eventbus-6.2.27.jar:?] at SECURE-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-6.2.27.jar:?] at SECURE-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.EventBus.post(EventBus.java:288) ~[eventbus-6.2.27.jar:?] at LAYER PLUGIN/[email protected]/net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:184) ~[javafmllanguage-1.21.4-54.1.3.jar:54.1.3] SOLUTION : ModEntities.ENTITIES.register(modEventBus); -> public Thefakeplayer(FMLJavaModLoadingContext context) https://docs.minecraftforge.net/en/1.21.x/concepts/registries/ https://github.com/MinecraftForge/MinecraftForge/blob/1.21.x/src/main/java/net/minecraftforge/registries/DeferredRegister.java
  24. It's the exact same without, sorry for the late response
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