Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • ForgeGradle Latest Topics
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • ForgeGradle
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)

ForgeGradle

Help and support for the new ForgeGradle system of building mods.
Sign in to follow this  
Followers 0
  • Start new topic

1039 topics in this forum

  • Sort By
    • Recently Updated
    • Title
    • Start Date
    • Most Viewed
    • Most Replies
    • Custom
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Next
  • Page 1 of 42  
Any alternative to setupDecompWorkspace that doesn't involve Intellij or Eclipse?
By lenerdv2005, 19 hours ago
8
0
LexManos
2 hours ago
[Solved] Projectile Entity is Invisible
By CommandCore, February 26
6
0
CommandCore
Yesterday at 08:42 AM
Could not resolve all files for configuration ':compileClasspath'
By lenerdv2005, yesterday at 12:28 AM
2
0
lenerdv2005
Yesterday at 02:03 AM
Can't start the mod from within eclipse
By obscuremusic, Saturday at 12:23 PM
1
0
diesieben07
Saturday at 02:36 PM
[Solved] gradlew genItellijRuns - Asset import 'Hash Failed' error
By IdleZombie_, February 11
2
0
IdleZombie_
March 3
GUI'S and player editing
By Unusualty, March 1
0
0
Unusualty
March 1
i can not create any mods
By masiha128, February 25
6
0
diesieben07
February 25
Forge Gradle 3: How to only import a mod when building project
By squidlex, February 21
7
0
squidlex
February 21
Listening to the server console
By anonymusdennis, February 15
5
0
diesieben07
February 15
[1.16.3] Asset hash failed? [SOLVED BY MYSELF]
By Anonomys, October 1, 2020
1
0
IdleZombie_
February 11
Adding libary Jars to my final jar file
By anonymusdennis, February 10
2
0
anonymusdennis
February 10
1.12.2 - setupDecompWorkspace error
By T3CH, February 5
1
0
DaemonUmbra
February 5
weird maven error
By czho, February 3
2
0
DaemonUmbra
February 4
gradlew build command in cmd runs into arror
By McCheesy999, February 1
1
0
diesieben07
February 1
Repositories down?
By Haubna, January 29
6
0
Haubna
January 30
Run runClient error
By XDKara, January 25
1
0
diesieben07
January 25
gradlew build file too small (forge 1.12.2)
By rennmaus, January 21
1
0
diesieben07
January 21
[ForgeGradle] Publish project to GitHub Packages
By GenElectrovise, January 15
6
0
DaemonUmbra
January 20
Use ${} in mods.toml
By DoctorC, January 19
7
0
diesieben07
January 19
Is it normal for configuration to take this long?
By kiou.23, January 14
12
0
qwepo
January 18
Could not resolve: net.minecraftforge:forge:1.16.4-35.1.36_mapped_snapshot_20201028-1.16.3
By squidlex, January 12
3
0
squidlex
January 13
Authentication for runClient
By DoctorC, January 11
10
0
DoctorC
January 12
some problems with gradlew genEclipseRuns
By anininin, January 11
1
0
DaemonUmbra
January 11
got this error forge-1.16.4
By gradle setup error, January 10
1
0
diesieben07
January 10
i got this error during setup i need help
By gradle setup error, January 10
1
0
diesieben07
January 10
  • Prev
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • Next
  • Page 1 of 42  
Sign in to follow this  
Followers 0


  • Posts

    • diesieben07
      When I generate a world it stays at 100%

      By diesieben07 · Posted 4 minutes ago

      The debug.log from the logs folder.
    • StormyRiley1
      When I generate a world it stays at 100%

      By StormyRiley1 · Posted 5 minutes ago

      Which log
    • diesieben07
      Question about itemstack capabilities of crafting results

      By diesieben07 · Posted 18 minutes ago

      You cannot apply default values to all item stacks. There is no way. If you want your capability to have default values, you need to lazily initialize them whenever they are queried. For example in your capability: class MyCap { private String name = null; public String getName() { if (this.name == null) { this.name = "default value"; } return this.name; } }   This sounds very suspicious. What are you talking about?
    • Fizedi
      Loot table change for chest in plains house

      By Fizedi · Posted 24 minutes ago

      Hi All, Been trying to figure this out for a while now.    I want to make a change to the loot table so it will give me sugar cane. I have attached the json file I am testing with that should give suger cane (I replaced all the others with cane). Doesn't matter where I put it I can't get it to work. After each attempt I reload the world and tp to a spot I've never been to and then find a village (it is a flat world so not too hard). But I can't get it to work. Is there something I am missing.   I've tried putting it in saves/worlsname/data/loot_tables/minecraft/chests/village as well as in datapack folders and so many other places mentioned in google searches..   Someone please put me out of my misery...    Local game on PC, 1.15.2   Thanks! Fiz. village_plains_house.json
    • Tavi007
      Question about itemstack capabilities of crafting results

      By Tavi007 · Posted 27 minutes ago

      Hey, I stumbled across a bug in my mod, when using the workbench (and presumably any other sort of crafting station). I have an itemstack capability, that gets its default value through json files. So usually when the AttachCapabilityEvent<ItemStack> triggers, I can succesfully add these values to the item. However when the result slot in the workbench container updates to a new item, the attach event does not trigger and the capability stays empty. I added a hook using ItemCraftedEvent, so the values are being set, when the crafting results gets picked up, but I also added some costum tooltips, that displays the capability data. So currently it will not show any of my data, when the mouse hovers above the crafting result. Only after picking it up, the correct data can be seen. This might confuse the player, so I would like to know, if there is method for setting the default values the moment the resulting stack is generated. Also I fear, that the ItemCraftedEvent does not trigger for machines from other mods. This would mean, that it would be possible to create itemstacks with incorrect capability data. I hope my explanation is clear enough. If not, I can add some pictures to show you, what I mean.
  • Topics

    • StormyRiley1
      4
      When I generate a world it stays at 100%

      By StormyRiley1
      Started 12 hours ago

    • Tavi007
      1
      Question about itemstack capabilities of crafting results

      By Tavi007
      Started 30 minutes ago

    • Fizedi
      0
      Loot table change for chest in plains house

      By Fizedi
      Started 27 minutes ago

    • diseasedworm
      1
      A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException

      By diseasedworm
      Started 4 hours ago

    • RETARDETH
      1
      Please help

      By RETARDETH
      Started 8 hours ago

  • Who's Online (See full list)

    • Choonster
    • forgnog
    • diesieben07
    • discens
    • StormyRiley1
    • Tessa
    • DARKHAWX
    • randomdude12300
    • Tavi007
    • Fizedi
  • All Activity
  • Home
  • Mod Developer Central
  • Modder Support
  • ForgeGradle
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community