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Minecraft World Crashing as Soon as it Loads - "Serverlevel2 is Null"
Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
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- Error on my own modpack
- Minecraft crashing with Create mod. Exit code: -1073740940
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Minecraft crashing with Create mod. Exit code: -1073740940
# # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffeb45710c0, pid=12568, tid=21884 # # JRE version: OpenJDK Runtime Environment Microsoft-11369940 (21.0.7+6) (build 21.0.7+6-LTS) # Java VM: OpenJDK 64-Bit Server VM Microsoft-11369940 (21.0.7+6-LTS, mixed mode, tiered, compressed class ptrs, z gc, windows-amd64) # Problematic frame: # C [nvoglv64.dll+0xb010c0] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # https://aka.ms/minecraftjavacrashes # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- S U M M A R Y ------------
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SorbetWAWA joined the community
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Minecraft World Crashing as Soon as it Loads - "Serverlevel2 is Null"
See error message above ^ Note: I use Modrinth with Forge, instead of playing straight out of the Forge launcher. Hello, for some reason today my Minecraft world has began crashing with "serverlevel2 is null" as the error message - This only happens to one world. After removing all mods it would still crash, but once I removed "forge-server.toml" and the mods, the world finally loaded and ran fine. I'm trying to figure out how to resolve the issue without having to remove all of my mods. Any help appreciated. Thank you!
- Yesterday
- Error on my own modpack
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- Error with my own modpack
- Error with my own modpack
- Error on my own modpack
- Question about CurseForge
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Question about CurseForge
I have made myself a custom minecraft launcher for a custom modpack and personal project that I have, and it works pretty much how i want it to. Basically all it does is download the modpack from github in a directory and if it's downloaded it opens the minecraft launcher with the installation to there. But for some reason in AMD Graphic Cards I get the problem "EXCEPTION_ACCESS_VIOLATION at atio6axx.dll+0x6c7f38". What is confusing me is how whenever I have the same files and everything on CurseForge the game does not crash. I have triedthe Minecraft Launcher to the same JVM Arguments, directory and Java executable and still didn't work. I am wondering how does CurseForge work around the AMD crash? I have tried: matching exact JVM args from CurseForge matching game directory matching Java executable reinstalled AMD drivers multiple times My specs: Windows 11 AMD Ryzen 7 7800X3D AMD RX 9070 XT Java 17.0.15 Forge 1.20.1-47.4.0 LWJGL 3.3.1
- Last week
- Error on my own modpack
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TileEntity started following Error on my own modpack
- mods are not working
- mods are not working
- Error on my own modpack
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Der710er started following Error on my own modpack
- Error on my own modpack
- Can someone make me a orbital dog cannon mod for 1.21.8 fabric just like flame frags videos? tamed, with armor and potted up?
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Crash: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: com.mojang.text2speech.Narrator
The solution to this issue was posted. If you are still having issues, you should read the FAQ, and post a new thread with logs as described there.
- Earlier
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Crash: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: com.mojang.text2speech.Narrator
running into the same issue on my cilent , is there any patch ?
- Need help troubleshooting modpack for my mini server
- Need help troubleshooting modpack for my mini server
- help me
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GeckoLib 5.0 model texture not loading in Forge 1.20.1 with GeckoLib 4.x
Hello! I’m having an issue: the texture of my animated block is not showing when using GeckoLib in a Forge 1.20.1 mod. I’m confident that the texture path is correct: assets/reignofnether/textures/block/vilka.png. The model was created in GeckoLib 5.0 (Blockbench), but the project uses GeckoLib 4.x, so I suspect the issue is incompatibility between the .geo.json format of GeckoLib 5.0 and the API of GeckoLib 4.x: layer/texture structure has changed, preventing the engine from finding the file. Could you please advise: 1) How to properly adapt a GeckoLib 5.0 model + texture to work in 4.x? 2) Should the texture path in getTextureResource include the .png extension? 3) What are the main structural differences in JSON between GeckoLib 5.0 and 4.x models? I can attach logs, folder structure, and the model upon request.
- Various bugs with Vic's Point Blank
- Need help troubleshooting modpack for my mini server
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