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TemmyVA joined the community
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java.exe finished with non-zero exit value 1 error while runClient
have you solved the problem? if you decide, tell me how to fix it.
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lukas_puckas joined the community
- java.util.ConcurrentModificationException: null - Exception in server tick loop
- java.util.ConcurrentModificationException: null - Exception in server tick loop
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Orbital strike cannon fishing rod mod
Bro are we serious IM WORKING ON MAKING IT AS ACCURATE AS POSSIBLE If you want it on a free server us FALIXNODES instead of aternos because aternos requires like 10k downloads before they think of adding it falix lets you add whatever Also if you ever used the REAL ORBITAL CANNON stab shots are made of tnt not carts dummy
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- java.util.ConcurrentModificationException: null - Exception in server tick loop
- java.util.ConcurrentModificationException: null - Exception in server tick loop
- java.util.ConcurrentModificationException: null - Exception in server tick loop
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- java.util.ConcurrentModificationException: null - Exception in server tick loop
- David Cristian
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Why Has the Forge Development Forum Become So Empty?
I agree, and that's why I've enabled the RSS notifications for the forums on my phone. Often times it is difficult to share things on here that can be condensed into a single forum post. As for development, the discussion that happens on GitHub is not for releases but rather for the active development of the feature itself. I'm happy to discuss more things on the forums in the future, but I've been more focused on keeping my head down and getting things working. There's still a lot to do with the toolchain before I can do more things on the forums and the Forge project itself.
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I need a mod to help build something similar litematica
Try Structurize or Building Gadgets — they work great on Forge 1.20.1 and are probably the closest alternatives to Litematica.
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Why Has the Forge Development Forum Become So Empty?
Yeah, you’re totally right — it’s been noticeably quieter here over the past few years. Most of the modding discussion has definitely shifted to Discord servers and sometimes Reddit, since they offer faster responses and real-time collaboration. Forums like this used to be the main hub for documentation and troubleshooting, but now people prefer quick chats or sharing snippets on GitHub and Discord. The downside is that a lot of useful info gets buried or lost over time instead of being archived like it was here.
- Last week
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- java.util.ConcurrentModificationException: null - Exception in server tick loop
- Internal Exception help
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- java.util.ConcurrentModificationException: null - Exception in server tick loop
- Internal Exception help
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Can't boot server
These are the Minecraft Forge forums, you should probably ask for Fabric support wherever they give Fabric support for best results. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ very first item listed there)
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Can't boot server
I'm trying to launch a server on exaroton but it keeps crashing and I dont understand why. Fabric 1.20.1 Server Log [#3bV538l] - mclo.gs
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Creating a resource pack
I found out that run/resourcepacks and src/main/resources/ serve different purposes. Resourcepacks In run/resourcepacks/ you can add assets for existing parts of the game. E.g. to overwrite the texture of the vanilla creepers: run/resourcepacks/ └── myresources ├── assets │ └── minecraft │ └── textures │ └── entity │ └── creeper │ └── creeper.png ├── pack.mcmeta └── pack.png 7 directories, 3 files The content of pack.mcmeta: { "pack": { "description": "My resources", "pack_format": 64 } } For the pack_format for your version of MC see: https://minecraft.wiki/w/Tutorial:Creating_a_resource_pack#Pack_format pack.png is optional. You do not have to zip the contents. ResourcesIn src/main/resources you put the resources, i.e. client side assets, server side data, for your mod. E.g.: src/main/resources/ ├── META-INF │ └── mods.toml ├── assets │ └── myfirstmod │ ├── items │ │ └── banana.json │ ├── lang │ │ ├── de_de.json │ │ └── en_us.json │ ├── models │ │ └── item │ │ └── banana.json │ └── textures │ └── item │ └── banana.png ├── data │ └── myfirstmod │ └── recipe │ ├── my_first_shaped.json │ └── my_first_shapeless.json ├── pack.mcmeta └── pack.png 13 directories, 10 files
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The game crashed whilst rendering overlay error
- wingsuit commission
hello have you got someone for this yet?- The game crashed whilst rendering overlay error
did you ever figure out if it was a mod conflict or something else causing the crash during rendering? Sometimes even just updating or downgrading one mod can fix weird errors like that. I'm curious what your mod list looked like when this happened.- game crashes and i have no clue why
Remove the mod brutalityTileEntity started following game crashes and i have no clue why- game crashes and i have no clue why
https://pastebin.com/zDnHUvx7HOTDOGKING272829 started following game crashes and i have no clue why- hi i'm new to this. where does "--enable-native-access=com.sun.jna" go?
Hold on, wait a minute. So are you saying that the server you are trying to run is crashing or failing to work properly? If this is the case, then it should have nothing to do with a warning message. Could you be a little more specific as to what's going on? Are you just annoyed that there are some warning messages being displayed? (I mean, if that's the case then I can totally understand.) Again, I notice that you use the word "attempted" when referring to launching the forge server. This gives me the impression that something is going much more wrongly than a warning. - wingsuit commission
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