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- Error with my own modpack
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- Error with my own modpack
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- Error on my own modpack
- Question about CurseForge
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TileEntity started following Question about CurseForge
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Question about CurseForge
I have made myself a custom minecraft launcher for a custom modpack and personal project that I have, and it works pretty much how i want it to. Basically all it does is download the modpack from github in a directory and if it's downloaded it opens the minecraft launcher with the installation to there. But for some reason in AMD Graphic Cards I get the problem "EXCEPTION_ACCESS_VIOLATION at atio6axx.dll+0x6c7f38". What is confusing me is how whenever I have the same files and everything on CurseForge the game does not crash. I have triedthe Minecraft Launcher to the same JVM Arguments, directory and Java executable and still didn't work. I am wondering how does CurseForge work around the AMD crash? I have tried: matching exact JVM args from CurseForge matching game directory matching Java executable reinstalled AMD drivers multiple times My specs: Windows 11 AMD Ryzen 7 7800X3D AMD RX 9070 XT Java 17.0.15 Forge 1.20.1-47.4.0 LWJGL 3.3.1
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- Error on my own modpack
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TileEntity started following Error on my own modpack
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- Last week
- mods are not working
- mods are not working
- Error on my own modpack
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Der710er started following Error on my own modpack
- Error on my own modpack
- Can someone make me a orbital dog cannon mod for 1.21.8 fabric just like flame frags videos? tamed, with armor and potted up?
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Crash: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: com.mojang.text2speech.Narrator
The solution to this issue was posted. If you are still having issues, you should read the FAQ, and post a new thread with logs as described there.
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Crash: org.spongepowered.asm.mixin.throwables.ClassMetadataNotFoundException: com.mojang.text2speech.Narrator
running into the same issue on my cilent , is there any patch ?
- Earlier
- Need help troubleshooting modpack for my mini server
- Need help troubleshooting modpack for my mini server
- help me
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GeckoLib 5.0 model texture not loading in Forge 1.20.1 with GeckoLib 4.x
Hello! I’m having an issue: the texture of my animated block is not showing when using GeckoLib in a Forge 1.20.1 mod. I’m confident that the texture path is correct: assets/reignofnether/textures/block/vilka.png. The model was created in GeckoLib 5.0 (Blockbench), but the project uses GeckoLib 4.x, so I suspect the issue is incompatibility between the .geo.json format of GeckoLib 5.0 and the API of GeckoLib 4.x: layer/texture structure has changed, preventing the engine from finding the file. Could you please advise: 1) How to properly adapt a GeckoLib 5.0 model + texture to work in 4.x? 2) Should the texture path in getTextureResource include the .png extension? 3) What are the main structural differences in JSON between GeckoLib 5.0 and 4.x models? I can attach logs, folder structure, and the model upon request.
- Various bugs with Vic's Point Blank
- Need help troubleshooting modpack for my mini server
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TileEntity started following Need help troubleshooting modpack for my mini server
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Various bugs with Vic's Point Blank
When I use tlauncher (I have no money) fabric 1.21.11 it keeps using the fabric loader 1.8.2, and this is a problem because a lot of my mods require fabric 1.8.4, so I downloaded the 1.8.6 version, but it made it a separate version from the tlauncher fabric 1.21.11. And when I use the sperate version, VPB causes my screen to go black. When I remove it, tlauncher works just fine. How can I fix this?
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Need help troubleshooting modpack for my mini server
Hello, so I've been running this modded server through apex, its been running fine, no issues for me and one other person. Today, I tried to invite someone and gave them my import link on curseforge. She downloaded it, and when she tried to join the server it said "You need Cottage Witch version 1902.6.2-build.73, you have Cottage witch version 1902.6.2-build73 I did add a lot of my own mods, but they work find together. I play on this server every day no problem. This left me stumped, i went through and checked the mods they all seem to be the same version. I cant find anything different than mine, forge version is the same, downloaded version of the modpack is the same. nothing is different, yet she's getting endless errors. there weren't any updated mods that caused issues, i can not find a single thing out of place. I even had her take my config file, and the servers and both times it did the same error. Im missing something and i need a second pair of eyes. Thank you ahead of time o/ da logs
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Crash with Integrated MC modpack on Prism launcher with Forge.
Ok, I will try that.
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Decocraft Texture Bug
Hello, I’m making this post to see if anyone is able to help me. I’m not a very experienced mod user, but I’m currently in a minecraft server that uses Decocraft and the textures of the items keep switching to textures of different items within the pack (for example, bench turning into bed). I’ve reinstalled the mod on the hosting website, as well as my curseforge profile, but nothing seems to be working. The textures are working fine in a private server with the same mod pack. The mod is working fine for my GF.
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Server tick loop error
Yes - "swem-forge" indicates a forge base, but fabric is mentioned later Remove veinminer - for further issues, maybe consider using a forge based modpack using sinytra connector which allows you to load fabric mods
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Server tick loop error
sorry, i just realised im posting on a forge forum with a fabric problem lol
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