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  1. Today
  2. Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
  3. Make a test without the mod pioneer
  4. OPflex joined the community
  5. QingYang joined the community
  6. miaucats21 joined the community
  7. ffluffytransbian joined the community
  8. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffeb45710c0, pid=12568, tid=21884 # # JRE version: OpenJDK Runtime Environment Microsoft-11369940 (21.0.7+6) (build 21.0.7+6-LTS) # Java VM: OpenJDK 64-Bit Server VM Microsoft-11369940 (21.0.7+6-LTS, mixed mode, tiered, compressed class ptrs, z gc, windows-amd64) # Problematic frame: # C [nvoglv64.dll+0xb010c0] # # No core dump will be written. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # https://aka.ms/minecraftjavacrashes # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- S U M M A R Y ------------
  9. SorbetWAWA joined the community
  10. See error message above ^ Note: I use Modrinth with Forge, instead of playing straight out of the Forge launcher. Hello, for some reason today my Minecraft world has began crashing with "serverlevel2 is null" as the error message - This only happens to one world. After removing all mods it would still crash, but once I removed "forge-server.toml" and the mods, the world finally loaded and ran fine. I'm trying to figure out how to resolve the issue without having to remove all of my mods. Any help appreciated. Thank you!
  11. Yesterday
  12. https://mclo.gs/p7Aa0LN
  13. sebo sebado joined the community
  14. Alphaguinominho joined the community
  15. LadyFurina71 joined the community
  16. comeonwmaj joined the community
  17. Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there. It will give more information that may help solve your problem.
  18. Error Code -1 The game crashed: rendering overlay Error: java.lang.RuntimeException: could not reload shaders
  19. The link is not working - use https://mclo.gs/
  20. The issue point to the AMD/ATI drivers Make a test with this one: https://www.amd.com/en/support/downloads/drivers.html/processors/ryzen/ryzen-7000-series/amd-ryzen-7-7800x3d.html
  21. I have made myself a custom minecraft launcher for a custom modpack and personal project that I have, and it works pretty much how i want it to. Basically all it does is download the modpack from github in a directory and if it's downloaded it opens the minecraft launcher with the installation to there. But for some reason in AMD Graphic Cards I get the problem "EXCEPTION_ACCESS_VIOLATION at atio6axx.dll+0x6c7f38". What is confusing me is how whenever I have the same files and everything on CurseForge the game does not crash. I have triedthe Minecraft Launcher to the same JVM Arguments, directory and Java executable and still didn't work. I am wondering how does CurseForge work around the AMD crash? I have tried: matching exact JVM args from CurseForge matching game directory matching Java executable reinstalled AMD drivers multiple times My specs: Windows 11 AMD Ryzen 7 7800X3D AMD RX 9070 XT Java 17.0.15 Forge 1.20.1-47.4.0 LWJGL 3.3.1
  22. Last week
  23. No the game start, but crashes at creating a new or existing world. Why? https://pastee.dev/p/VsmZWAVo
  24. Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there. Otherwise, there is no way to know what is happening.
  25. mods are in the folder but in game they are not showing up
  26. Some Create addons are not working - not all addons are not compatible with the latest Create build Remove all addons and make a test just with Create and the other mods
  27. hi, ive created my own modpack, but it crashes. Whats the problem? Can you help me? I dont know what is wrong Here is the full log Paste.eeView Paste L7TRi5DhPaste.ee - View Paste L7TRi5Dh
  28. yeah i know a mod just download this mod and thats it :D https://www.curseforge.com/minecraft/mc-mods/flamefrags-wolf-cannon this is my first time typing a forum :DD and i helped someone yeey
  29. Earlier
  30. The solution to this issue was posted. If you are still having issues, you should read the FAQ, and post a new thread with logs as described there.
  31. I have no idea nochatreports is mentioned, too - make a test without it
  32. I went through and cant find the issue with it, do you have any recommendations as to what to look for or do with it? I cant figure it out, i keep trying everything. Its the same version as mine and all that
  33. https://mclo.gs/OGqbauq
  34. Hello! I’m having an issue: the texture of my animated block is not showing when using GeckoLib in a Forge 1.20.1 mod. I’m confident that the texture path is correct: assets/reignofnether/textures/block/vilka.png. The model was created in GeckoLib 5.0 (Blockbench), but the project uses GeckoLib 4.x, so I suspect the issue is incompatibility between the .geo.json format of GeckoLib 5.0 and the API of GeckoLib 4.x: layer/texture structure has changed, preventing the engine from finding the file. Could you please advise: 1) How to properly adapt a GeckoLib 5.0 model + texture to work in 4.x? 2) Should the texture path in getTextureResource include the .png extension? 3) What are the main structural differences in JSON between GeckoLib 5.0 and 4.x models? I can attach logs, folder structure, and the model upon request.
  35. This site is for Minecraft Forge, not Fabric. Cracked launchers are not supported, if you cannot afford to purchase the game, there are open source alternatives.
  36. Looks like some kind of issue with KubeJS or scripts using it

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