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  1. Today
  2. Does a pre-configured modpack work?
  3. Make a test without Create and all Create addons
  4. so i tried making a solo pack on 1.20.1 for myself to play on but it doesn't seem to be working, if someone can figure out why this is, i'd like some help getting it fixed. here's the latest log: https://pastebin.com/rqAANKbz
  5. still haven't got this fixed 😞
  6. Yesterday
  7. I'll admit I mostly read the rules and only glided through the FAQ. But thanks to you to guys it now works. I just had to install the right version of JAVA and get rid of a few mods that were only supposed to be for the client version and it worked. Thanks
  8. TileEntity said to use Java 21, not Java 24. If you read the FAQ as directed at the top of the support forum, there is actually a section that tells you which version of Java to use with which version of Minecraft/Forge.
  9. I thought that I was already using java 24 but I reinstalled it just in case and I don't think it changed a lot but here are the logs. https://pastebin.com/zSXTtgRj
  10. Thanks but I already tried that and it didn't work, here are the logs. https://pastebin.com/42MCQufY
  11. Hi everyone that readd's this. As I said in the title I'm making my first modded server. I've made servers before (never on my machine tho) and I've made modpacks but never both at the same time. For this server I've put around 80 mods. It works in solo with the normal minecraft luncher. It's special because there is both forge and faric mod. I'm using sinytra connector to make it all work. So I can play the modpack in solo but not get it to work on the server. here are the latest logs : https://pastebin.com/fgsVpmZa Thanks to everyone that will help me
  12. Use Embeddium + Oculus as Optifine replacement: https://www.curseforge.com/minecraft/mc-mods/embeddium https://www.curseforge.com/minecraft/mc-mods/oculus If there is no change, add the full crash-report with sites like https://mclo.gs/
  13. I moved your topic to the support forum, it will likely get more views than the suggestions forum. Please read the FAQ and post logs as described there, it will provide more information.
  14. I dont know why but optifine ( 1.20.1_HD_U_I5) and Tacz (1.20.1) dont work with eachother making an error, like this The game crashed: initializing game Error: java.lang.RuntimeException: null. i dont know what to do i just wanted to download clean glass texture pack. :< game ver : Forge 1.20.1
  15. Nah, as far as I'm aware we disabled all mods like this (Embeddium, Oculus, Distant Horizons). I think I will open an issue on the Create GitHub as it's seems to be related with this or at least stands in conflict with another mod. The second he or someone else places a cogwheel, the game crashes without any freeze.
  16. Monster Hunter Villager and Vampirism are conflicting - make a test without Monster Hunter Villager
  17. Maybe it is caused by another rendering mod like Oculus, Embeddium or similar
  18. Fix this first: Missing or unsupported mandatory dependencies: Mod ID: 'minecraft', Requested by: 'fairytale', Expected range: '[1.20.0,1.20.1]', Actual version: '1.19.2' Mod ID: 'lootintegrations', Requested by: 'lootintegration_wda', Expected range: '[0,)', Actual version: '[MISSING]' Mod ID: 'lootintegrations', Requested by: 'lootintegrations_awesome', Expected range: '[0,)', Actual version: '[MISSING]' Mod ID: 'lootintegrations', Requested by: 'lootintegrations_moog', Expected range: '[0,)', Actual version: '[MISSING]' Mod ID: 'lootintegrations', Requested by: 'lootintegrations_integrated', Expected range: '[0,)', Actual version: '[MISSING]' Mod ID: 'lootintegrations', Requested by: 'lootintegration_townsandtowers', Expected range: '[0,)', Actual version: '[MISSING]' Mod ID: 'minecraft', Requested by: 'mythic', Expected range: '[1.20.0,1.20.1]', Actual version: '1.19.2' Mod ID: 'lootintegrations', Requested by: 'lootintegrations_valhelsia', Expected range: '[0,)', Actual version: '[MISSING]' So replace fairytale and mythic with a 1.20.1 build Add the mod lootintegrations https://www.curseforge.com/minecraft/mc-mods/loot-integrations/files/6351426
  19. Is there a fix for this issue? I have tried reinstalling OpenAL.dll, switching Java versions, and even muting my game when it launched, but all of these attempts have resulted in my game crashing nonetheless. I have been dealing with this issue for approximately a week straight. I have not changed any sound settings, so I am very confused. Full Code: https://gnomebot.dev/paste/mclogs/beEBzpm "4/16/2025 12:16:30 AM 1000 Error Faulting application name: javaw.exe, version: **.**.**.**, time stamp: 23 0xd75c3041 24 Faulting module name: OpenAL.dll, version: **.**.**.**, time stamp: 0x647635a125 Exception code: 0xc0000409 26 Fault offset: 0x00000000000a2b05 27 Faulting process id: 0x10A0 28 Faulting application start time: 0x1DBAE81D04A6F2F 29 Faulting application path: C:\Users\********\curseforge\minecraft\Install\java30 \java-runtime-delta\bin\javaw.exe 31 Faulting module path: C:\Users\********\curseforge\minecraft\Install\natives\n32 eoforge-21.1.148\OpenAL.dll 33 Report Id: 28552180-f359-40cc-adeb-08dada7e99d8 34 Faulting package full name: 35 Faulting package-relative application ID:" Any sort of insight would be greatly appreciated, it's giving me a headache.
  20. I'm new to this, if that wasn't obvious. My friend and I are trying to make a modpack for 1.19.2. I've made a modpack previously with 0 issues before and many of the same mods. However, I can't seem to find the issue when trying to load up his new modpack. Any help would be greatly appreciated.
  21. Last week
  22. BLOCK
  23. Im trying to make a customized modpack for just myself using the atm9 modpack as a base. It was working till recently, when curseforge force updated all the mods in the pack. Currently every time I get to the main menu I try and create a world in single player and it just says saving world. then generates a crash report. Crash Report: https://pastebin.com/xXESPfJs Latest Log Part 1: https://pastebin.com/Cb2VpUyr Part 2: https://pastebin.com/9SWVn4Dx [Newest logs below] Crash Report: https://pastebin.com/dEb2P3gj Latest Log Part 1: https://pastebin.com/9aGciWuQ Latest Log Part 2: https://pastebin.com/bBucJzAW
  24. Okay, for him the config file looked like this: flywheel-client.toml: #Select the backend to use. Set to "DEFAULT" to let Flywheel decide. backend = "DEFAULT" #Enable or disable instance update limiting with distance. limitUpdates = true #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. #Range: -1 ~ 12 workerThreads = -1 #Config options for Flywheel's built-in backends. [flw_backends] #How smooth Flywheel's shader-based lighting should be. May have a large performance impact. #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED lightSmoothness = "SMOOTH" There was no "INSTANCING", so we changed "DEFAULT" to "OFF", but this didn't help. Changing it to "INSTANCING" didn't work as well.
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