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  1. Today
  2. I don't have access to JVM arguments on my dedicated server on OMGserv, what should I do? My server is actually at 11180 Mo in RAM and 59% CPU
  3. Yesterday
  4. Bro are we serious IM WORKING ON MAKING IT AS ACCURATE AS POSSIBLE If you want it on a free server us FALIXNODES instead of aternos because aternos requires like 10k downloads before they think of adding it falix lets you add whatever Also if you ever used the REAL ORBITAL CANNON stab shots are made of tnt not carts dummy
  5. DyleKeChane joined the community
  6. GB10 joined the community
  7. The server crashed after a //paste command I think it is a server RAM issue - log or crash do not show any RAM allocation, but other JVM Arguments - so the -xmx argument is missing Set the RAM allocation by adding -Xmx4G to the server arguments
  8. Here is the server log from starting to crash, then https://pastebin.com/d7qXQS1Y
  9. bobivanch joined the community
  10. pistacie28 joined the community
  11. fayecoffey6272 joined the community
  12. DNA Azrael joined the community
  13. I changed the version to Java 17, but it still crash the same way with the same error. :/
  14. Tripius joined the community
  15. yxl0bqz joined the community
  16. RyanMitch52 changed their profile photo
  17. I agree, and that's why I've enabled the RSS notifications for the forums on my phone. Often times it is difficult to share things on here that can be condensed into a single forum post. As for development, the discussion that happens on GitHub is not for releases but rather for the active development of the feature itself. I'm happy to discuss more things on the forums in the future, but I've been more focused on keeping my head down and getting things working. There's still a lot to do with the toolchain before I can do more things on the forums and the Forge project itself.
  18. Try Structurize or Building Gadgets — they work great on Forge 1.20.1 and are probably the closest alternatives to Litematica.
  19. Yeah, you’re totally right — it’s been noticeably quieter here over the past few years. Most of the modding discussion has definitely shifted to Discord servers and sometimes Reddit, since they offer faster responses and real-time collaboration. Forums like this used to be the main hub for documentation and troubleshooting, but now people prefer quick chats or sharing snippets on GitHub and Discord. The downside is that a lot of useful info gets buried or lost over time instead of being archived like it was here.
  20. Last week
  21. Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here
  22. Hi! It's been days that sometimes, when I connect, not everytime, my server crash a few minutes after. I don't understand why and it's getting frustrating. Here is the full crash report : https://pastebin.com/QbSvWEiZ
  23. Every time I try to run a single-player game in a modpack I made, I get an "Internal Exception: io.netty.handler.codec.EncoderException: java.io.UTFDataFormatException: malformed input around byte 129" Is someone able to help me?
  24. These are the Minecraft Forge forums, you should probably ask for Fabric support wherever they give Fabric support for best results. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/ very first item listed there)
  25. I'm trying to launch a server on exaroton but it keeps crashing and I dont understand why. Fabric 1.20.1 Server Log [#3bV538l] - mclo.gs
  26. I found out that run/resourcepacks and src/main/resources/ serve different purposes. Resourcepacks In run/resourcepacks/ you can add assets for existing parts of the game. E.g. to overwrite the texture of the vanilla creepers: run/resourcepacks/ └── myresources ├── assets │ └── minecraft │ └── textures │ └── entity │ └── creeper │ └── creeper.png ├── pack.mcmeta └── pack.png 7 directories, 3 files The content of pack.mcmeta: { "pack": { "description": "My resources", "pack_format": 64 } } For the pack_format for your version of MC see: https://minecraft.wiki/w/Tutorial:Creating_a_resource_pack#Pack_format pack.png is optional. You do not have to zip the contents. ResourcesIn src/main/resources you put the resources, i.e. client side assets, server side data, for your mod. E.g.: src/main/resources/ ├── META-INF │ └── mods.toml ├── assets │ └── myfirstmod │ ├── items │ │ └── banana.json │ ├── lang │ │ ├── de_de.json │ │ └── en_us.json │ ├── models │ │ └── item │ │ └── banana.json │ └── textures │ └── item │ └── banana.png ├── data │ └── myfirstmod │ └── recipe │ ├── my_first_shaped.json │ └── my_first_shapeless.json ├── pack.mcmeta └── pack.png 13 directories, 10 files
  27. hello have you got someone for this yet?
  28. did you ever figure out if it was a mod conflict or something else causing the crash during rendering? Sometimes even just updating or downgrading one mod can fix weird errors like that. I'm curious what your mod list looked like when this happened.
  29. Hold on, wait a minute. So are you saying that the server you are trying to run is crashing or failing to work properly? If this is the case, then it should have nothing to do with a warning message. Could you be a little more specific as to what's going on? Are you just annoyed that there are some warning messages being displayed? (I mean, if that's the case then I can totally understand.) Again, I notice that you use the word "attempted" when referring to launching the forge server. This gives me the impression that something is going much more wrongly than a warning.
  30. note: i have tried putting this in user_jvm_args but it doesn't seem to work
  31. i am playing on a linux mint distro, and am attempting to run a forge 1.20.1 server this seems to be the relevant warning message: WARNING: A restricted method in java.lang.System has been called WARNING: Java.lang.System::load has been caused by com.sun.jna.Native in module com.sun.jna (union:libraries/net/java/dev/jna/jna/5.12.1/jna-5.12.1.jar%2391!/) WARNING: Use --enable-native-access=com.sun.jna to avoid a warning for callers in this module WARNING: Restricted methods will be blocked in a future release unless native access is enabled

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