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Custom modpack error
Iris & Oculus Flywheel Combat is not working Epic Fight and its Addons causing the loading process to freeze Create Dynamic Lights and Warium Additions are not compatible with the latest Create build Your modpack requires 7GB RAM to work - you can change the RAM allocation in the profile settings The fixed one: EXDuZTBZ
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TileEntity started following Patchouli causing game crash with error "null" , Custom modpack error and Modded game crashing
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Custom modpack error
Hi, i am trying to start my custom modpack and i can start it but when it starts it loads and then stop at the loading screen and nothing happens is it a weak computer probleme (i have a weak laptop) or something else ? Tanks for the help to anyone who reads this Curse forge profile code : CwWQ9Ht6
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Herwenn joined the community
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1.20.1 Error while loading, Cowardly refusing to...
Check the first error line and deactivate ALL mods related to the mod on the error line. It's probably a chisel and bits thing as that was the faulty mod for me.
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TopNapHat joined the community
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Patchouli causing game crash with error "null"
java.lang.IllegalStateException: There should be exactly one IXplatAbstractions implementation xplat is twice there - so maybe patchouli is twice in your mods folder or another mod is using xplat which is conflicting Create a test instance and start with Patchouli and the related mods - if this works, add the rest of your mods in groups
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Modded game crashing
Both are pointing to Placebo/Apotheosis - looks like a conflict with irons_spellbooks (spellbook in curios slot?)
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Modded game crashing
Hey, TileEntity, whenever you're free, could you please look through these 2 latest logs? https://mclo.gs/YtjWZQ3, https://mclo.gs/RP6J2JV. I crashed when I was looking through inventory and such (I used neruina to remove the ticking entity problem, but now this occurred.) The first latest log was the first crash. Second time was when I rebooted the modded MC, joined the world and tried to replicate what I did for the first crash.
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freakmutt joined the community
- Patchouli causing game crash with error "null"
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AsianDuck340 joined the community
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tcliped joined the community
- Yesterday
- Modded server BetterMC4
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Mbrownie24 joined the community
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Modded game crashing
Thats weird, I just did a bit of testing and these were my results. (Used neruina fto check for ticking) (Other mods mean all the other mods that I think aren't causing an issue), Other mods + added ftb chunks -> no error Other mods + FTBchunks + quark -> armour stand entity ticking crash Other mods + Alexs caves alone -> no crash Other mods + Alex caves + T.O Iron's spells addon -> causes entity ticking <--- could be more than entity ticking If quark has no issue in the latest logs then uhhh im not too sure. (I'll probably just play with neruina removing all the ticking entities), but thanks for your help.
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Modded game crashing
There is no issue with Quark mentioned
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Modded game crashing
I forgot to mention, but when I removed radium(lithium), i also removed quark and ftbchunks as they were flagged as well. After testing a bit more, I found out quark was responsible for the ticking armour stands. (I have not tested radium alone yet but will soon). If i went to the forge-server.toml and set removeerroring entities to true, would that fix the ticking armour stands from quark? (I will test alexs caves soon) Here is the latest logs when I tested quark + ftb chunks together, if you could double check that quark is the issue. - https://mclo.gs/izYWJgt (I doubt that the ticking is happening because of the 2 mods together interacting, so I am assuming its quark thats the issue.)
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Modded game crashing
Also make a test without AlexsCaves
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Modded game crashing
Thanks, I have removed radium(fork of lithium), loaded a singleplayer world and crashed. Here are the logs - https://mclo.gs/5wQ4TIb (Someone said it was most likely alexs caves, but I just want to double check, since I wasn't planning on removing that mod).
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Modded game crashing
Maybe a conflict with lithium
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[1.20.1] Weird problem with tiers
Now I just recompiled my mod and it seems to work properly again. I didn't changed anything and somehow it's now working again. I am a little bit confused... But I will see if it will continue to work or not.
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Modded game crashing
I have tried to make a modpack with around 260 mods. I have downloaded neruina, and I think these crashes are due to ticking entities. Is there a way to find out which mods the entities are from so I can remove the mods? Here is the crash mclogs report - https://mclo.gs/BMPZkKa Here is the latest log - https://mclo.gs/xddnXRP
- Patchouli causing game crash with error "null"
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goingcrowd9 started following Delete Account
- Delete Account
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Patchouli causing game crash with error "null"
Hello! I'm trying to update my custom modpack to a newer game version, moving from 1.18 to 1.20 and running into an error with Patchouli . I'm usually pretty good at diagnosing conflicts but since the error code I'm recieving is literally "null" I can't figure out what to do to fix this. Many of my mods need it as a dependency so I can't remove it. Here's my crash report; https://pastebin.com/YqHXF31e
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[1.20.1] Weird problem with tiers
Then it may refer to the tier sorting thing - but I'm not familiar with that either
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Custom modpack wont load
For others having this issue,, it was more player models causing it to get stuck loading at that phase.
- Last week
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[1.20.1] Weird problem with tiers
I checked all block tags and nothing is overwriting anything. The replace is set to false in every file...
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[1.20.1] Weird problem with tiers
Sounds like your pickaxes are overwriting the vanilla ones Check your pickaxe json files in the tags folder and make sure "replace": true is set to false
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TileEntity started following [1.20.1] Weird problem with tiers
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[1.20.1] Weird problem with tiers
My mod has multiple materials at stone, iron and diamond level. 1 of my materials is also better than diamond/netherite. Now I have the weird problem that the iron pickaxe isn't able to mine any blocks that require an iron pickaxe (like diamond ore, gold ore, etc.), but my own pickaxes at iron level can mine such blocks. Additionally I have the same problem with the diamond and netherite pickaxes which can't mine any blocks which require a diamond pickaxe (like obsidian and ancient debris), my own pickaxes at diamond level or better can still mine those blocks. As an additional information, I never used the tier sorting registry because I don't understand it. So I don't know if this is now a code problem or a datapack problem. I hope you may help me with my weird problem...
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Delete Account
Could someone also delete my account?
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