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  3. Hold on, wait a minute. So are you saying that the server you are trying to run is crashing or failing to work properly? If this is the case, then it should have nothing to do with a warning message. Could you be a little more specific as to what's going on? Are you just annoyed that there are some warning messages being displayed? (I mean, if that's the case then I can totally understand.) Again, I notice that you use the word "attempted" when referring to launching the forge server. This gives me the impression that something is going much more wrongly than a warning.
  4. Yesterday
  5. note: i have tried putting this in user_jvm_args but it doesn't seem to work
  6. i am playing on a linux mint distro, and am attempting to run a forge 1.20.1 server this seems to be the relevant warning message: WARNING: A restricted method in java.lang.System has been called WARNING: Java.lang.System::load has been caused by com.sun.jna.Native in module com.sun.jna (union:libraries/net/java/dev/jna/jna/5.12.1/jna-5.12.1.jar%2391!/) WARNING: Use --enable-native-access=com.sun.jna to avoid a warning for callers in this module WARNING: Restricted methods will be blocked in a future release unless native access is enabled
  7. Guyguise joined the community
  8. I would like if (if possible) to have tnt stabs that go straight down easily. And the tnt nukes to come from a single compressed tnt and shoot out like Wemmbus. And fishing rods that break as soon as you throw them and them named Stab Shot or Nuke shot. And when thrown they fire the nuke or stab. And obtained with commands. If it could be made without plugins that would be great. I understand if this is hard to do. Thanks!
  9. Dizwiz7266 joined the community
  10. can you make it able to add on servers(Aternos)
  11. For a radius of 10 blocks, the easiest way is to use an online Minecraft circle generator (like DonatStudios Pixel Circle Generator). It shows you exactly how many blocks go in each segment for a perfect shape. If you prefer doing it manually, try plotting points using the formula for a circle (x² + y² = r²), then mirror it in all four quadrants. A mix of 1-2-2-3-3-2-2-1 block patterns around the curve usually looks smooth for that size.
  12. Dan1elBr joined the community
  13. Last week
  14. Matchafroggy joined the community
  15. Hello there have you got someone for this yet or you still need help about it?
  16. Hey, that sounds like a really fun project. I can definitely help with creating custom models, animations, and setting up the core mechanics like leveling and stats. For sound effects and BGM, I can also handle imports or guide you on how to set them up properly in forge 1.20.1. Could you tell me a bit more about the theme or style you’re going for (like which anime or type of gameplay)? Also, what’s your budget and timeline looking like?
  17. innit joined the community
  18. sarge joined the community
  19. SashaBilida1 joined the community
  20. YusufEymen14 joined the community
  21. Lorenzo04 joined the community
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  23. Fair point! Here's the new crash report https://pastebin.com/NRVQpRF1
  24. Post a new log after removing that mod, may point to the true culprit, or be a completely different error entirely.
  25. GitHubException in thread "main" java.lang.RuntimeException: ja...Context Unable to enter the game Crash Report https://mclo.gs/k5areKjFound this doing a google search for "ClassNotFoundException: com.simibubi.create.foundation.utility.Lang", it was the first result.
  26. Hello I am trying to run a modpack but every time I start the game it crashes and shows Exit Code 1 Attached is the log https://pastebin.com/7VdHbXEd
  27. Unfortunately removing the unusual end mod has not worked
  28. Okay, i can join the server succesfully but around 30 seconds later the server crash, heres the new log https://client.falixnodes.net/shared-logs/6b5e1611-93c7-476b-a6a5-ecdbeb1af3ba
  29. It is an issue with the mod unusualend - make a test without it - backup the world before
  30. I see I see It's wild to know my crash log is genuinely confusing, but your comment definitely is helpful in guiding me to a possible solution Thank you for taking the time to look through it, I appreciate your time!
  31. Hey man, I looked at your crash log, and I gotta' say: I'm not exactly sure wth is goin' on here either. But I believe I can offer some advice to you to hopefully help you better pinpoint the issue here. Now, I checked the crash file and you have a TON of mods. When making a mod pack, adding a lot of mods together can cause some issues, as their transformer functions can interfere with each other often. Because of this, you might have choices of mods that you can try to remove instead of just one singular mod being the culprit. You just need to make sure that the mods that aren't exactly compatible with each other are removed. Since you have many mods installed, you should try first backing up your world. Then, create a copy of the back up and remove a large chunk of the mods from your mod folder. Then, load your copy of the back up. If there are no errors, then you know one or both, maybe even all, of the problematic mods is in the chunk you selected. If not, then it's the other way around. Try and use this kind of logic to rapidly hone in on the problematic mod, constantly creating a new copy of your world from the back up each time and loading it from there. Let me know if this is feasible for you. If not, I can try'n brain storm another solution for ya'. Hope this helps man!
  32. Hi! I apologize for posting two threads back to back, but this is a separate problem that was referenced in my other thread. Whenever I enter an ender portal in the custom modpack I'm playing, the game crashes. Usually, it gives me the response 'Description: Exception generating new chunk' I attempted to open a world in which I was already in the end, to which it gave me the crash 'Description: Exception ticking world' I've attached the most recent crash report below. Now, I will say that the crash report points out several mods in the notes, but I've tested out removing all of them and they don't solve the issue. Specifically, removing Supplementaries and Nostalgia Tweaks does nothing to address the issue The blueprint library mod specifically gets zeroed out, but it is required for some of the major mods in my modpack. Perhaps, then, I will have to just swallow my pride and avoid the end dimension for this modpack But I was wondering if anyone had any tips Thank you :) Recent Crash Report
  33. Thank you! This worked, and my game is functionally opening now

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