All Activity
- Today
-
Mike Brown joined the community
-
starrrqv joined the community
-
duece joined the community
-
chongjinyuanyt joined the community
-
LennyDaDog joined the community
- Yesterday
-
qwertyzeus14 joined the community
-
Creating a resource pack
I found out that run/resourcepacks and src/main/resources/ serve different purposes. Resourcepacks In run/resourcepacks/ you can add assets for existing parts of the game. E.g. to overwrite the texture of the vanilla creepers: run/resourcepacks/ └── myresources ├── assets │ └── minecraft │ └── textures │ └── entity │ └── creeper │ └── creeper.png ├── pack.mcmeta └── pack.png 7 directories, 3 files The content of pack.mcmeta: { "pack": { "description": "My resources", "pack_format": 64 } } For the pack_format for your version of MC see: https://minecraft.wiki/w/Tutorial:Creating_a_resource_pack#Pack_format pack.png is optional. You do not have to zip the contents. ResourcesIn src/main/resources you put the resources, i.e. client side assets, server side data, for your mod. E.g.: src/main/resources/ ├── META-INF │ └── mods.toml ├── assets │ └── myfirstmod │ ├── items │ │ └── banana.json │ ├── lang │ │ ├── de_de.json │ │ └── en_us.json │ ├── models │ │ └── item │ │ └── banana.json │ └── textures │ └── item │ └── banana.png ├── data │ └── myfirstmod │ └── recipe │ ├── my_first_shaped.json │ └── my_first_shapeless.json ├── pack.mcmeta └── pack.png 13 directories, 10 files
-
Adinokaja joined the community
-
The game crashed whilst rendering overlay error
- wingsuit commission
hello have you got someone for this yet?YoKuro joined the community- The game crashed whilst rendering overlay error
did you ever figure out if it was a mod conflict or something else causing the crash during rendering? Sometimes even just updating or downgrading one mod can fix weird errors like that. I'm curious what your mod list looked like when this happened.- Last week
london55555.5.5_ joined the communityItsuko4258 joined the community- game crashes and i have no clue why
Remove the mod brutalityTileEntity started following game crashes and i have no clue why- game crashes and i have no clue why
https://pastebin.com/zDnHUvx7HOTDOGKING272829 started following game crashes and i have no clue why- hi i'm new to this. where does "--enable-native-access=com.sun.jna" go?
Hold on, wait a minute. So are you saying that the server you are trying to run is crashing or failing to work properly? If this is the case, then it should have nothing to do with a warning message. Could you be a little more specific as to what's going on? Are you just annoyed that there are some warning messages being displayed? (I mean, if that's the case then I can totally understand.) Again, I notice that you use the word "attempted" when referring to launching the forge server. This gives me the impression that something is going much more wrongly than a warning.- hi i'm new to this. where does "--enable-native-access=com.sun.jna" go?
note: i have tried putting this in user_jvm_args but it doesn't seem to work- hi i'm new to this. where does "--enable-native-access=com.sun.jna" go?
i am playing on a linux mint distro, and am attempting to run a forge 1.20.1 server this seems to be the relevant warning message: WARNING: A restricted method in java.lang.System has been called WARNING: Java.lang.System::load has been caused by com.sun.jna.Native in module com.sun.jna (union:libraries/net/java/dev/jna/jna/5.12.1/jna-5.12.1.jar%2391!/) WARNING: Use --enable-native-access=com.sun.jna to avoid a warning for callers in this module WARNING: Restricted methods will be blocked in a future release unless native access is enabled- Can anyone make me an orbital strike cannon mod like Wemmbu?
I would like if (if possible) to have tnt stabs that go straight down easily. And the tnt nukes to come from a single compressed tnt and shoot out like Wemmbus. And fishing rods that break as soon as you throw them and them named Stab Shot or Nuke shot. And when thrown they fire the nuke or stab. And obtained with commands. If it could be made without plugins that would be great. I understand if this is hard to do. Thanks!- Orbital strike cannon fishing rod mod
can you make it able to add on servers(Aternos)- Looking for Java programmers/mod developpers to code my Halo mod
Hello there have you got someone for this yet or you still need help about it?- How Do I Commission A Mod
Hey, that sounds like a really fun project. I can definitely help with creating custom models, animations, and setting up the core mechanics like leveling and stats. For sound effects and BGM, I can also handle imports or guide you on how to set them up properly in forge 1.20.1. Could you tell me a bit more about the theme or style you’re going for (like which anime or type of gameplay)? Also, what’s your budget and timeline looking like?- [1.20.1] Custom Effect Help
- 1.20.1 Client crashing when joining the ender portal
- 1.20.1 Client crashing when joining the ender portal
- 1.20.1 Client crashing when joining the ender portal
- Exit Code 1
GitHubException in thread "main" java.lang.RuntimeException: ja...Context Unable to enter the game Crash Report https://mclo.gs/k5areKjFound this doing a google search for "ClassNotFoundException: com.simibubi.create.foundation.utility.Lang", it was the first result.- Exit Code 1
Hello I am trying to run a modpack but every time I start the game it crashes and shows Exit Code 1 Attached is the log https://pastebin.com/7VdHbXEd- 1.20.1 Client crashing when joining the ender portal
- I cannot create a minecraft server with these mods or i get ´´Exit code: 1´´, but i can play in singleplayer with no problems
- I cannot create a minecraft server with these mods or i get ´´Exit code: 1´´, but i can play in singleplayer with no problems
Okay, i can join the server succesfully but around 30 seconds later the server crash, heres the new log https://client.falixnodes.net/shared-logs/6b5e1611-93c7-476b-a6a5-ecdbeb1af3ba- 1.20.1 Client crashing when joining the ender portal
TileEntity started following 1.20.1 Client crashing when joining the ender portal- 1.20.1 Client crashing when joining the ender portal
- 1.20.1 Client crashing when joining the ender portal
Hey man, I looked at your crash log, and I gotta' say: I'm not exactly sure wth is goin' on here either. But I believe I can offer some advice to you to hopefully help you better pinpoint the issue here. Now, I checked the crash file and you have a TON of mods. When making a mod pack, adding a lot of mods together can cause some issues, as their transformer functions can interfere with each other often. Because of this, you might have choices of mods that you can try to remove instead of just one singular mod being the culprit. You just need to make sure that the mods that aren't exactly compatible with each other are removed. Since you have many mods installed, you should try first backing up your world. Then, create a copy of the back up and remove a large chunk of the mods from your mod folder. Then, load your copy of the back up. If there are no errors, then you know one or both, maybe even all, of the problematic mods is in the chunk you selected. If not, then it's the other way around. Try and use this kind of logic to rapidly hone in on the problematic mod, constantly creating a new copy of your world from the back up each time and loading it from there. Let me know if this is feasible for you. If not, I can try'n brain storm another solution for ya'. Hope this helps man! - wingsuit commission
IPS spam blocked by CleanTalk.
Important Information
By using this site, you agree to our Terms of Use.