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  1. Past hour
  2. __shashank__ joined the community
  3. Today
  4. Hello modders, I have a detailed concept for a Minecraft mod called Silent Accord and I’m looking for a collaborator. I don’t have a budget, but I can provide a full design document and help with ideas, testing, and content. The mod idea: Every hostile mob (and most neutral mobs) has a rare neutral variant that is passive unless attacked. Players can gain trust with these rare variants. Trust spreads only to the same species, while killing regular mobs lowers trust and increases fear in nearby regular mobs. Rare variants are always neutral, even if you kill regular mobs. Trust does not drift naturally — the world permanently remembers your choices. Friendly rare variants can eventually help the player in combat or provide small rewards. Normal spawn rates and difficulty remain unchanged. Multiplayer is supported: each player has separate trust/fear levels. Core Features in Detail: 1. Rare Variants Unique visual cue. Always neutral unless attacked. Spread trust via “Trust Pulses” to nearby same-species mobs while alive. 2. Trust & Fear System Killing 1–2 regular mobs → slight trust decrease. Repeated killing → fear increases, regular mobs revert to hostile. Trust spreads locally through rare variants only. Permanent until changed by player actions. 3. Friendly Behavior Rare variants and some influenced regular mobs can become friendly or protective. Friendly mobs may assist the player against threats of the same species. Trust must be earned and maintained. 4. Scope Ideally includes every hostile mob and most neutral mobs across dimensions. Can start with Overworld mobs only as version 1.0. Why This Mod is Exciting: Adds emotional depth and moral choice to survival gameplay. The world reacts permanently to player actions. Rare variants give players allies in dangerous areas without making the game easy. Scalable: start small, expand to full world. What I Can Provide: Full design document with every mob, rare variant, and trust/fear rules. Testing and feedback. Creative input for visuals, names, and behaviors. I’m looking for a modder who wants to collaborate on Silent Accord, starting with a smaller subset of mobs if needed. If you’re interested, I can send the complete design document so you can see exactly how it would work. I’m really excited about this mod and think it could be something unique in the Minecraft community. If you think of someone else who could help me, please let me know Thank you for your time!
  5. Hemioafjr joined the community
  6. Faustina joined the community
  7. Hacew un mes cree mi mundo en aternos y todo iba bien, hasta que empece a explorr nuevos lugares y el mapa dej+o de cargar, además de que se me borran los waypoints que pongo. Intenté descargar el mod en otro lado, actualizar la versión, borrar el mod y volverlo a poner, pero nada funciona. Mi mundo está muy avanzado y nno puedo borrarlo.
  8. Taro_Novalite joined the community
  9. Yesterday
  10. b4nana4 joined the community
  11. KAPO369 joined the community
  12. wolfy7 joined the community
  13. PsychoBanditaa joined the community
  14. khoixanhdo123 joined the community
  15. LAIDLOW Raphaël joined the community
  16. Tinker_Reknit changed their profile photo
  17. Last week
  18. I have no idea - nothing mentioned
  19. https://mclo.gs/R86ScOP
  20. Ive tried that before as well, but i did try it again just now and its still stuck
  21. Here's what's causing it: The server is trying to compress packet data and failing when you mess with your inventory. Usually happens with modded items that have a lot of data attached. Quick fix: Add this line to server.properties: network-compression-threshold=-1 That turns off compression. Should fix it. If it still happens: Make sure everyone has the exact same mod versions Give your client and server more RAM (like 4-6GB each) Update your mods/Forge The inventory thing makes sense - modded items with tons of NBT data can mess up the compression. Turning it off doesn't really hurt performance on most servers.
  22. Java 21 should do it indeed
  23. Also make a test without entity_model_features, entity_texture_features and biomemusic
  24. Also make a test without mushroomquest
  25. ok did that, still stuck at the same loading phase. here is the latest log: https://mclo.gs/R86ScOP
  26. that doesnt seem to be it. it also asked me to get rid of the abridged mod and deeper oceans when i got rid of it. crash: https://mclo.gs/upoH2nN logs: https://mclo.gs/2EB2NGw
  27. And without lithostitched?
  28. not that one either it would seem crash: https://mclo.gs/nG3Xwr2 log: https://mclo.gs/I8qXhnt
  29. i got rid of the related mods first and the same error/crash came i so i got rid of the bclib as well and now this is the latest crash report crash:https://mclo.gs/7XjeDZK log:https://mclo.gs/m8NFAwC
  30. Then it is bclib or a related mod (betterend, betternether)
  31. unfortunately the issue still lingers crash : https://mclo.gs/BGUoVvj logs: https://mclo.gs/qP5eH9Z
  32. Yes - may be some kind of rendering issue with lithium/radium
  33. hey! an new issue is arising. world sometimes join and sometimes dont now and it will crash sometimes trying to make new ones. something about an armor stand logs :https://mclo.gs/b2YA5S7 crash: https://mclo.gs/jDrdv3H
  34. the world is loading in with no connection lost screens and not crashing when i respawn! hopefully it stays that way. thanks so much for your help friend! may ur pillow forever stay cool on both sides :)
  35. [Server thread/ERROR]: Cannot have null removal reason on Clone event!After death, some kind of Clone Event is triggered - which is causing the crash Backup the world and make a test without these mods: openpartiesandclaims neruina chunkactivitytracker
  36. hello friend. i removed the mod and it is still crashing when i start to respawn from a bed crash report: https://mclo.gs/8rQVRHd logs: https://mclo.gs/OyWbE1o

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