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  1. Past hour
  2. Sage124 joined the community
  3. Today
  4. Erwartet joined the community
  5. My forge server doesn't quit when I run the stop command, it doesn't stop the server and end java, but remains for what seems to be a long time. I know it stops eventually but I don't know how long it takes. This is a problem because I want to run an autorestart mod and if the server never ends it can't restart. I'm running forge version 43.3.0 for 1.19.2 on Ubuntu 24.04. The modpack running on the server is this one: https://www.curseforge.com/minecraft/modpacks/hazardousdaniels-unlimited If this is a problem that I can solve by upgrading my forge version I'd love to do that, but I do not know how. This is what the server hangs on, never going anywhere after the last line. I can end the process with ctrl+c there with no problems. [28May2026 08:48:22.433] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping the server [28May2026 08:48:22.494] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Stopping server [28May2026 08:48:22.498] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving players [28May2026 08:48:22.499] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving worlds [28May2026 08:48:22.509] [Physics thread/INFO] [Burger Factory/]: Deleting VSPhysicsPipelineStage resources! [28May2026 08:48:22.528] [Physics thread/WARN] [org.valkyrienskies.core.impl.shadow.Ap/]: Physics pipeline ending [28May2026 08:48:25.671] [DefaultDispatcher-worker-1/INFO] [Burger Factory/]: VSPhysicsPipelineStage is fully deleted! [28May2026 08:48:26.455] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/minecraft:overworld [28May2026 08:48:26.634] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/minecraft:the_nether [28May2026 08:48:26.651] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/minecraft:the_end [28May2026 08:48:26.656] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/twilightforest:twilight_forest [28May2026 08:48:26.658] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/aether:the_aether [28May2026 08:48:26.663] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: Saving chunks for level 'ServerLevel[Unimited modpack world]'/tropicraft:tropics [28May2026 08:48:26.834] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (Unimited modpack world): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (twilight_forest): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (the_aether): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage (tropics): All chunks are saved [28May2026 08:48:26.835] [Server thread/INFO] [net.minecraft.server.MinecraftServer/]: ThreadedAnvilChunkStorage: All dimensions are saved
  6. A4R7V joined the community
  7. Yesterday
  8. JasperCraftZ joined the community
  9. Last week
  10. Please read the FAQ and post logs as described there, they may contain information that will help discern the source of the issue.
  11. Shadow_A joined the community
  12. Every time I equip a feet item in my item slots I can get stuck in crawl no matter what I did have a crawl at will mod and the relic mod even when I removed them it was still happening anyone has any clue on how to fix or knows what to do? (Im in version 1.20.1 and never had this problem before
  13. Nightwalker7212 joined the community
  14. memell joined the community
  15. pakkionero joined the community
  16. yashidwivedi978 joined the community
  17. After I used the replay mod on a specific world, I accidentally terminated the game after starting a recording and now whenever I load the world I am able to play for a few seconds. However, even without doing anything, the game eventually crashes (freezes) and usually tries to save the world and close it before freezing. What can I do? Is the world cooked? I also noticed that the CPU usage SKY ROCKETS and what I'm thinking is that it overflows somehow. However, it didn't used to do this before using the replay mod. I've tried making another world, but for some reason, that doesn't even work either (it straight up just gets stuck making the world). The following are the crash messages: crash_assistant_app.log: https://mclo.gs/PRzdDmK latest.log: https://mclo.gs/MzWTLZb debug.log: https://mclo.gs/tCP1Uj5 modlist.txt: https://mclo.gs/gJ9641y How can I fix this?
  18. Make a test without sodiumdynamiclights
  19. These are the Minecraft Forge forums, and your modpack runs on Fabric, which is not supported here. You would be best served seeking support wherever fabric support is provided.
  20. I'm on modrinth and i made a modpack but it just keeps crashing on startup. Please help i don't know what any of this stuff means yo https://mclo.gs/MdpfOpe
  21. Earlier
  22. Skydaddle64 changed their profile photo
  23. Before digging deeper, I’d try stripping the pack down to just Create and Structure Gel to see which one triggers the crash, then add mods back one by one. The error in your log points to something firing during world load, usually a bad mixin or missing dependency.
  24. ugh same, been stuck on this for hours. tried disabling everything one by one and even nuked the config folder but it still crashes on launch. feels like playing whack-a-mole with a broken hammer at this point
  25. You need another version scala-library.jar. Download it here https://web.archive.org/web/20130627152147/http://files.minecraftforge.net/fmllibs/scala-library.jar
  26. Got a few DMs asking about the proxy/networking side of running splits, so dropping that here instead of replying individually. Quick rundown: yes, you can run Velocity (or BungeeCord if you're stuck on older versions) plus multiple backend servers off one split-capable plan. Setup is standard, drop the proxy on one server, point the backends at it over the host's internal network. The reason this matters: hosts that force you into separate billing plans for each server also make you route between them over public IPs, which is real measurable latency between proxy and backend. Internal network means lower ping, no extra hop, no surprise IP changes when the host migrates a node. Use Velocity, not BungeeCord. BungeeCord modded plugin support is basically abandonware at this point and Velocity is faster anyway. If your pack works with Velocity, go Velocity. If you want separate subdomains for each server (smp.yourdomain.net, modded.yourdomain.net) you'll need: forced-hosts entries in velocity.toml SRV records at your registrar pointing to your proxy's IP and portMost panels don't handle the DNS side for you. That part lives at Cloudflare/Namecheap/whoever you bought the domain from. For anyone running just a single server, ignore all of this, you don't need a proxy. This only matters if you actually want a network down the road.
  27. Solid list. Did a similar writeup on hosts I've actually run servers on over the past decade or so, overlaps with a few of yours plus some other options worth a look if anyone's curious: https://forums.minecraftforge.net/topic/160213-best-minecraft-hosts-in-2026-from-someone-whos-been-running-servers-since-2012/
  28. Hello, I’m having trouble setting up the development environment in IntelliJ IDEA using the Minecraft Forge MDK version net.minecraftforge:forge:1.12.2-14.23.5.2864. I’m using Java 8. I haven’t modified anything — I simply downloaded the MDK ZIP from the official Forge website, extracted it, and ran the Gradle setup commands. Minecraft launches for a few seconds and then crashes with some unusual errors: Caused by: java.lang.IllegalArgumentException Caused by: java.lang.NullPointerException [Client thread/ERROR] [FML]: There was a problem reading the entry module-info.class in the jar C:\Users\tmh.gradle\caches\modules-2\files-2.1\org.ow2.asm\asm\6.2\1b6c4ff09ce03f3052429139c2a68e295cae6604\asm-6.2.jar - probably a corrupt zip net.minecraftforge.fml.common.LoaderException: java.lang.IllegalArgumentException at net.minecraftforge.fml.common.discovery.asm.ASMModParser.<init>(ASMModParser.java:63) ~[ASMModParser.class:?] For some reason, it appears to be attempting to load several Gradle .jar files as Minecraft mods, and it does this with quite a large number of jars. I haven’t changed the build.gradle file at all — everything is still using the default configuration — so I’m not sure why it’s trying to load them as mods.
  29. i want to play with my friends plz
  30. Have you tried Lagless.gg? I saw an ad for free trials and after messing around a bit it seems nice
  31. Hey there! I've been trying to add Sculk Horde to Raspberry Flavored. AzureLib works just fine minus Sculk Horde but whenever I add it I get the message: "Sculk Horde (sculkhorde) has failed to load correctly java.lang.NoClassDefFoundError: mod/azure/azurelib/animatable/GeoEntity" Please let me know if there's anything I can do to troubleshoot! Or if it's not possible just gear me up to rip that bandaid off, thanks in advance! Here's the pastebin for the latest crash: https://pastebin.com/b4XJCTQq
  32. Wanted to add onto this for anyone else who finds it. GameRegistry.addSubstitutionAlias works, but if you are replacing a block, you need to replace both the block and the block item. // removed everything but the relevant code public static Block newBlock= new FallingBlockDirt(); // needs to extend Dirt Block... @EventHandler public void preInit(FMLPreInitializationEvent event ) { GameRegistry.addSubstitutionAlias( "block.id.to.replace", GameRegistry.Type.BLOCK, newBlock); GameRegistry.addSubstitutionAlias( "block.id.to.replace", GameRegistry.Type.ITEM, new ItemBlock(newBlock)); }In the case of the op, I think he was missing this second substitute alias. As the error he mentioned is similar to what I saw in that scenario. He would need to make a class that extends Block Dirt ( what he's replacing ), but overwrite some methods with those of BlockFalling ( what gravel uses ). If he tried to use the BlockFalling class, or a new class that extends that... that would also fail as it doesn't match 1-1 what the BlockDirt was expecting. In my case, I was using 1.7.10, so there may be slight differences that I haven't noticed. Edit: Forgot to mention. Don't register the new block. The addSubsitutionAlias is splicing the new one in for the old one, so it shouldn't have a new registry.
  33. just found this thread, does the mk6.1 litematic actually fix the fishing rod issue or is it still bugged?
  34. I've learned how to write basic JSON files that work with vanilla shader templates (like the spider eye or blur effects). However, I don't understand how to access uniform variables. For example, I want to create a blur that fades in smoothly over time. I'm also interested in how to stack or overlay shaders on top of each other — the way mods like Blur and Enchanted Visuals do it. Could anyone explain the general approach or point me to relevant resources for Forge 1.20.1?
  35. Few things I forgot in the OP, dropping them here instead of editing the original to death. Backups first since this is the one that actually bites people. Whatever host you pick, test a restore before you need one. I've lost count of how many times "daily backups" turned out to mean the last 10 silently failed and nobody noticed until the world corrupted. Pull a backup, spin it up locally, make sure it loads. ServerPrism and CloudNord do automated daily backups on the entry tier. Shockbyte and Apex want you on higher plans for it. Bisect depends on which plan. Check before you commit, not after. On DDoS protection, all five hosts include some level of it now which wasn't really the case 5 years ago. Don't let anyone upsell you on it unless you're running a public server with actual drama attached. RAM sizing for modded, since I get asked this constantly. These are real numbers from what I've actually run, not what hosts tell you to buy. Vanilla or light plugins, 2-4 GB is plenty for 10 players. Mid-size packs in the 150-250 mod range like Better MC, 6-8 GB. Big kitchen-sink stuff (ATM10, FTB Skies Expert) you want 10-12 minimum and honestly 16 if you can swing it. If anyone tells you ATM10 runs on 4 GB they are lying, you'll be GC thrashing within an hour. Hosts I left off on purpose: Pingperfect (fine, nothing special), GGServers (had a bad run with them in 2021, not going back), Nodecraft and MCProHosting (decent, but you're paying for the name). None of them bad really, just nothing they do better than what's already on the list. Also got a few DMs about Pebble, still haven't tested it myself so can't say. If anyone here is running it on a heavier pack right now I'd actually like to know.
  36. I've created an updated list over at https://forums.minecraftforge.net/topic/160213-best-minecraft-hosts-in-2026-from-someone-whos-been-running-servers-since-2012 for 2026
  37. Turns out, Farmer's Delight had an update recently that caused incompatibility between Fungi Delight and several other addons. I'll just wait for Fungi Delight to update. Thank you for your help.

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