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  1. Past hour
  2. I found out that run/resourcepacks and src/main/resources/ serve different purposes. Resourcepacks In run/resourcepacks/ you can add assets for existing parts of the game. E.g. to overwrite the texture of the vanilla creepers: run/resourcepacks/ └── myresources ├── assets │ └── minecraft │ └── textures │ └── entity │ └── creeper │ └── creeper.png ├── pack.mcmeta └── pack.png 7 directories, 3 files The content of pack.mcmeta: { "pack": { "description": "My resources", "pack_format": 64 } } For the pack_format for your version of MC see: https://minecraft.wiki/w/Tutorial:Creating_a_resource_pack#Pack_format pack.png is optional. You do not have to zip the contents. ResourcesIn src/main/resources you put the resources, i.e. client side assets, server side data, for your mod. E.g.: src/main/resources/ ├── META-INF │ └── mods.toml ├── assets │ └── myfirstmod │ ├── items │ │ └── banana.json │ ├── lang │ │ ├── de_de.json │ │ └── en_us.json │ ├── models │ │ └── item │ │ └── banana.json │ └── textures │ └── item │ └── banana.png ├── data │ └── myfirstmod │ └── recipe │ ├── my_first_shaped.json │ └── my_first_shapeless.json ├── pack.mcmeta └── pack.png 13 directories, 10 files
  3. Today
  4. Adinokaja joined the community
  5. hello have you got someone for this yet?
  6. YoKuro joined the community
  7. did you ever figure out if it was a mod conflict or something else causing the crash during rendering? Sometimes even just updating or downgrading one mod can fix weird errors like that. I'm curious what your mod list looked like when this happened.
  8. Yesterday
  9. london55555.5.5_ joined the community
  10. Itsuko4258 joined the community
  11. Aeroman joined the community
  12. IllegalOcto joined the community
  13. LoRe010101 joined the community
  14. buhconsultingae joined the community
  15. Hold on, wait a minute. So are you saying that the server you are trying to run is crashing or failing to work properly? If this is the case, then it should have nothing to do with a warning message. Could you be a little more specific as to what's going on? Are you just annoyed that there are some warning messages being displayed? (I mean, if that's the case then I can totally understand.) Again, I notice that you use the word "attempted" when referring to launching the forge server. This gives me the impression that something is going much more wrongly than a warning.
  16. Last week
  17. note: i have tried putting this in user_jvm_args but it doesn't seem to work
  18. i am playing on a linux mint distro, and am attempting to run a forge 1.20.1 server this seems to be the relevant warning message: WARNING: A restricted method in java.lang.System has been called WARNING: Java.lang.System::load has been caused by com.sun.jna.Native in module com.sun.jna (union:libraries/net/java/dev/jna/jna/5.12.1/jna-5.12.1.jar%2391!/) WARNING: Use --enable-native-access=com.sun.jna to avoid a warning for callers in this module WARNING: Restricted methods will be blocked in a future release unless native access is enabled
  19. Guyguise joined the community
  20. I would like if (if possible) to have tnt stabs that go straight down easily. And the tnt nukes to come from a single compressed tnt and shoot out like Wemmbus. And fishing rods that break as soon as you throw them and them named Stab Shot or Nuke shot. And when thrown they fire the nuke or stab. And obtained with commands. If it could be made without plugins that would be great. I understand if this is hard to do. Thanks!
  21. Dizwiz7266 joined the community
  22. can you make it able to add on servers(Aternos)
  23. For a radius of 10 blocks, the easiest way is to use an online Minecraft circle generator (like DonatStudios Pixel Circle Generator). It shows you exactly how many blocks go in each segment for a perfect shape. If you prefer doing it manually, try plotting points using the formula for a circle (x² + y² = r²), then mirror it in all four quadrants. A mix of 1-2-2-3-3-2-2-1 block patterns around the curve usually looks smooth for that size.
  24. Hello there have you got someone for this yet or you still need help about it?
  25. Hey, that sounds like a really fun project. I can definitely help with creating custom models, animations, and setting up the core mechanics like leveling and stats. For sound effects and BGM, I can also handle imports or guide you on how to set them up properly in forge 1.20.1. Could you tell me a bit more about the theme or style you’re going for (like which anime or type of gameplay)? Also, what’s your budget and timeline looking like?
  26. Fair point! Here's the new crash report https://pastebin.com/NRVQpRF1
  27. Post a new log after removing that mod, may point to the true culprit, or be a completely different error entirely.
  28. GitHubException in thread "main" java.lang.RuntimeException: ja...Context Unable to enter the game Crash Report https://mclo.gs/k5areKjFound this doing a google search for "ClassNotFoundException: com.simibubi.create.foundation.utility.Lang", it was the first result.
  29. Hello I am trying to run a modpack but every time I start the game it crashes and shows Exit Code 1 Attached is the log https://pastebin.com/7VdHbXEd
  30. Unfortunately removing the unusual end mod has not worked
  31. Okay, i can join the server succesfully but around 30 seconds later the server crash, heres the new log https://client.falixnodes.net/shared-logs/6b5e1611-93c7-476b-a6a5-ecdbeb1af3ba
  32. It is an issue with the mod unusualend - make a test without it - backup the world before
  33. I see I see It's wild to know my crash log is genuinely confusing, but your comment definitely is helpful in guiding me to a possible solution Thank you for taking the time to look through it, I appreciate your time!

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