Skip to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

All Activity

This stream auto-updates

  1. Today
  2. comeonwmaj joined the community
  3. sombramer joined the community
  4. Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there. It will give more information that may help solve your problem.
  5. Error Code -1 The game crashed: rendering overlay Error: java.lang.RuntimeException: could not reload shaders
  6. RaLphio__ joined the community
  7. riki33 joined the community
  8. The link is not working - use https://mclo.gs/
  9. The issue point to the AMD/ATI drivers Make a test with this one: https://www.amd.com/en/support/downloads/drivers.html/processors/ryzen/ryzen-7000-series/amd-ryzen-7-7800x3d.html
  10. Kevenwills2176 joined the community
  11. Xkaczmar0 joined the community
  12. I have made myself a custom minecraft launcher for a custom modpack and personal project that I have, and it works pretty much how i want it to. Basically all it does is download the modpack from github in a directory and if it's downloaded it opens the minecraft launcher with the installation to there. But for some reason in AMD Graphic Cards I get the problem "EXCEPTION_ACCESS_VIOLATION at atio6axx.dll+0x6c7f38". What is confusing me is how whenever I have the same files and everything on CurseForge the game does not crash. I have triedthe Minecraft Launcher to the same JVM Arguments, directory and Java executable and still didn't work. I am wondering how does CurseForge work around the AMD crash? I have tried: matching exact JVM args from CurseForge matching game directory matching Java executable reinstalled AMD drivers multiple times My specs: Windows 11 AMD Ryzen 7 7800X3D AMD RX 9070 XT Java 17.0.15 Forge 1.20.1-47.4.0 LWJGL 3.3.1
  13. SkyFighting joined the community
  14. jnna_anji joined the community
  15. BubbaJMinion joined the community
  16. Yesterday
  17. No the game start, but crashes at creating a new or existing world. Why? https://pastee.dev/p/VsmZWAVo
  18. Last week
  19. Please read the FAQ (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/) and post logs as described there. Otherwise, there is no way to know what is happening.
  20. mods are in the folder but in game they are not showing up
  21. Some Create addons are not working - not all addons are not compatible with the latest Create build Remove all addons and make a test just with Create and the other mods
  22. hi, ive created my own modpack, but it crashes. Whats the problem? Can you help me? I dont know what is wrong Here is the full log Paste.eeView Paste L7TRi5DhPaste.ee - View Paste L7TRi5Dh
  23. yeah i know a mod just download this mod and thats it :D https://www.curseforge.com/minecraft/mc-mods/flamefrags-wolf-cannon this is my first time typing a forum :DD and i helped someone yeey
  24. The solution to this issue was posted. If you are still having issues, you should read the FAQ, and post a new thread with logs as described there.
  25. Earlier
  26. I have no idea nochatreports is mentioned, too - make a test without it
  27. I went through and cant find the issue with it, do you have any recommendations as to what to look for or do with it? I cant figure it out, i keep trying everything. Its the same version as mine and all that
  28. https://mclo.gs/OGqbauq
  29. Hello! I’m having an issue: the texture of my animated block is not showing when using GeckoLib in a Forge 1.20.1 mod. I’m confident that the texture path is correct: assets/reignofnether/textures/block/vilka.png. The model was created in GeckoLib 5.0 (Blockbench), but the project uses GeckoLib 4.x, so I suspect the issue is incompatibility between the .geo.json format of GeckoLib 5.0 and the API of GeckoLib 4.x: layer/texture structure has changed, preventing the engine from finding the file. Could you please advise: 1) How to properly adapt a GeckoLib 5.0 model + texture to work in 4.x? 2) Should the texture path in getTextureResource include the .png extension? 3) What are the main structural differences in JSON between GeckoLib 5.0 and 4.x models? I can attach logs, folder structure, and the model upon request.
  30. This site is for Minecraft Forge, not Fabric. Cracked launchers are not supported, if you cannot afford to purchase the game, there are open source alternatives.
  31. Looks like some kind of issue with KubeJS or scripts using it
  32. When I use tlauncher (I have no money) fabric 1.21.11 it keeps using the fabric loader 1.8.2, and this is a problem because a lot of my mods require fabric 1.8.4, so I downloaded the 1.8.6 version, but it made it a separate version from the tlauncher fabric 1.21.11. And when I use the sperate version, VPB causes my screen to go black. When I remove it, tlauncher works just fine. How can I fix this?
  33. Hello, so I've been running this modded server through apex, its been running fine, no issues for me and one other person. Today, I tried to invite someone and gave them my import link on curseforge. She downloaded it, and when she tried to join the server it said "You need Cottage Witch version 1902.6.2-build.73, you have Cottage witch version 1902.6.2-build73 I did add a lot of my own mods, but they work find together. I play on this server every day no problem. This left me stumped, i went through and checked the mods they all seem to be the same version. I cant find anything different than mine, forge version is the same, downloaded version of the modpack is the same. nothing is different, yet she's getting endless errors. there weren't any updated mods that caused issues, i can not find a single thing out of place. I even had her take my config file, and the servers and both times it did the same error. Im missing something and i need a second pair of eyes. Thank you ahead of time o/ da logs
  34. Hello, I’m making this post to see if anyone is able to help me. I’m not a very experienced mod user, but I’m currently in a minecraft server that uses Decocraft and the textures of the items keep switching to textures of different items within the pack (for example, bench turning into bed). I’ve reinstalled the mod on the hosting website, as well as my curseforge profile, but nothing seems to be working. The textures are working fine in a private server with the same mod pack. The mod is working fine for my GF.
  35. Yes - "swem-forge" indicates a forge base, but fabric is mentioned later Remove veinminer - for further issues, maybe consider using a forge based modpack using sinytra connector which allows you to load fabric mods
  36. sorry, i just realised im posting on a forge forum with a fabric problem lol

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.