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Haha unfortunately im stuck with 1.12 modding for personal reasons. It feels painful I think the markDirty and notifyBlockUpdate are equivalent to blockEntityChanged(), which I've already overridden. Right now, my guess is that I have to set up a network system with packets and handlers which I have little knowledge of. Anyways, thanks for the answer!
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Brooo you are in 1.12 why do you made mods on 1.12 in 2024 anyway i have similar issue in 1.20.4 in mi case to fix i have to make the BlockEntity to manually call on blockEntityChanged() to inform the world the block entity has change and need to be saved // ########## ########## ########## ########## @Override protected void saveAdditional( CompoundTag nbt ){ //System.out.println("\n##saveAdditional(), " + this.getBlockPos() ); nbt.put("inventory", itemhandler.serializeNBT() ); nbt.putInt("progress", this.progress ); super.saveAdditional( nbt ); //System.out.println(NbtUtils.prettyPrint(nbt)); this.getLevel().blockEntityChanged(this.getBlockPos()); //<---------- } but this is in 1.20.4 may theres something equivalent in 1.12
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TileEntity started following Aternos server crashes
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Looks like an issue with minecraft_earth_mod
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I have downloaded mod earth mob mod and it didnt work Then i removed the mod from server and client and it still crashes saying Its missing mod Server log........ Here https://mclo.gs/Ns7fTjq
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I'm trying to create a very simple tile entity that has a INT NBT data for testing. Saving and loading this TE works fine on single player and NBT is properly showing up. However, whenever I try to do the same in a dedicated server, the NBT data always resets whenever the chunks are unloaded(moving far away or leaving the game while server is running) I have getUpdatePacket, onDataPacket, handleUpdateTag, getUpdateTag overridden, and markDirty, notifyBlockUpdate is called. I've searched everywhere but couldn't find a solution please help me. Tile Entity Block
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Hello everyone, I made a custom 1.20.1 minecraft modpack to play with my friends, The modpack works without any problems in single player, so I uploaded it to my server, but when I try to log in, I can't join and it gives me "Internal Execption : io.netty.handlerDecoderExecption" errors, I tried to remove some Client sided mods to the modpack but I still can't join the server, Here is the modlist : https://pastebin.com/8A3VHV8s When i load the server i get a lot of "[Server thread/ERROR] [ne.mi.fm.lo.RuntimeDistCleaner/DISTXFORM]: Attempted to load class net/minecraft/client/renderer/RenderType for invalid dist DEDICATED_SERVER" and "[Server thread/ERROR] [ne.mi.fm.lo.RuntimeDistCleaner/DISTXFORM]: Attempted to load class net/minecraft/client/multiplayer/ClientLevel for invalid dist DEDICATED_SERVER" i cant even do a Pastebin of the console.log file cause it's too big.. Here is every log i can find on my server : https://github.com/Equiimox/ftb-serg-help/tree/main Can somebody help me find what I did wrong?, maybe I missed some client side mods... Thank you
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Sexy_PupoK started following BUILD FAILED in 6s
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Всем привет! Сижу, настраиваю Gradle в intelliJ IDEA. Мне нужно написать в теминале своего проекта (1.16.5-mdk) команду - `./gradlew.bat setupDevWorkspace` чтобы загрузить важные компаненты, но вместо этого выдаёт такую ошибку → Пожалуйста, кто умеет с этим работать, помогите решить данную проблему.
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it worked thank you, i just had to delete java 22 through apps & features
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It works fine now. thank you
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https://paste.ee/p/zE7mr When I removed both, the exit code changed to -1.
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Remove both - if this works, add these one by one to find the one, causing this issue
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Embeddium (Rubidium) Extra / Embeddium/Rubidium Extras Which of the two is it?
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Also remove embeddiumextras