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Posted

Hi!

 

I tried to create a custom Minecart with furnace. Everything worked well, except the fact, that the Minecart isn't spawning any Particles.

I copied this Method from EntityMinecartFurnace:

public void onUpdate()
    {
        if (this.isMinecartPowered() && this.rand.nextInt(3) == 0)
        this.worldObj.spawnParticle("largesmoke", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        [...]
    }

 

But there are no Particles Spawning.

I tried to replace this.worldObj with Minecraft.getMinecraft().theWorld. This worked, but only in Singleplayer, because Minecraft.getMinecraft() is client only.

 

Has Anybody got an Idea how to persuade my Particles to spawn anyway?

Posted
  On 9/22/2013 at 1:35 PM, Bedrock_Miner said:

It returns, whether the minecart has fuel or not.

It's copied from EntityMinecartFurnace.class.

 

If I leave it out, it won't work too.

 

I tried it also without any if-construction... Without success.

Then the problem may be that the client doesn't know your minecart has fuel, so always returns false. When you add fuel, does the client know about it? Things that work in single player easily break in multi-player due to these kinds of problems.

Posted

It should work just fine from onUpdate. Did you call 'super.onUpdate' as well? You should.

 

Here's some code I have for a projectile Entity that spawns particles in either single- or multi-player just fine. You really only need to spawn on the client side, like Goto mentioned, but I didn't check for that in the code here.

@Override
public void onUpdate()
{
super.onUpdate();

if (!this.isDead && !this.inGround)
{
	for (int k = 0; k < 4; ++k)
	{
		float f4 = 0.25F;
		this.worldObj.spawnParticle("crit", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
	}
}
}

Posted

The problem is, that exactly this wont work  >:(

 

I tried the following: I added this line of Code to onUpdate():

System.out.println("this.worldObj.isRemote: " + this.worldObj.isRemote);

This printed out "this.worldObj.isRemote: false" on Server side all the time, but nothing on client side.

Why is this method not called on client side?

 

EDIT: Even other methods like getDefaultDisplayTileData() wont work.. All methods of the Entity are only called at ServerSide. WHY?  >:(

Posted

I registered it like this:

EntityRegistry.registerModEntity(EntityMinecartFurnaceMod.class, "minecartfurnaceinventory.entity.name", EntityMinecartFurnaceMod.getEntityID(), Main.instance, 64, 1, true);

 

The Method is still only called on Server side.

I think I registered something wrong in my base classes.

 

  Reveal hidden contents

 

Anything MUST be wrong, otherwise it should work...

 

If you need to see some other classes, please write!

Posted

Hi

 

This is a start.  It wasn't terribly clear to me at first, but might be of some help to you.

 

The key thing about DataWatchers is that the Server code automatically sends them to all nearby Clients whenever they change, so you don't need to worry about that.  Just change them on the Server side, and read them on the Client side.

 

http://www.minecraftforge.net/wiki/Datawatcher

 

Cheers

  TGG

 

 

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